sudark Posted April 10, 2008 Share Posted April 10, 2008 simply said, what does "sampling" really do? i know it makes images better and makes rendering times longer. so it is a quality: time relationship. i know how to use it and get good results. but im wondering more about how sampling works. the technical side to it. what does it do to the pixels and how is it related to the maps we put in the materials? i have read some articles but they only deal with it cursorily thanks in advance Link to comment Share on other sites More sharing options...
Nic H Posted April 10, 2008 Share Posted April 10, 2008 chris nichols gnomonology vray sampling tutorial quicktime is great and cheap http://gnomonology.com/tutorial/62 7$ Link to comment Share on other sites More sharing options...
JamesTaylor Posted April 10, 2008 Share Posted April 10, 2008 chris nichols gnomonology vray sampling tutorial quicktime is great and cheap http://gnomonology.com/tutorial/62 7$ i'll second that! Link to comment Share on other sites More sharing options...
blowback Posted April 10, 2008 Share Posted April 10, 2008 That DVD is good, but are you asking about render theory and mathimatices ? Link to comment Share on other sites More sharing options...
sudark Posted April 10, 2008 Author Share Posted April 10, 2008 thanks for the link, i think ill check that out. but yea i am actually looking for the theory and math side to it. im no mathematician, but i am interested for the sake of knowing basically how it works Link to comment Share on other sites More sharing options...
blowback Posted April 10, 2008 Share Posted April 10, 2008 http://www.realtimerendering.com/books.html google is your friend;) Link to comment Share on other sites More sharing options...
intero_ua Posted April 10, 2008 Share Posted April 10, 2008 Here's one that's better than cheap..it's free (week 17-image sampling) http://www.cgarchitect.com/upclose/VI/default.asp Link to comment Share on other sites More sharing options...
Eric Sosa Posted April 11, 2008 Share Posted April 11, 2008 Here's one that's better than cheap..it's free (week 17-image sampling) http://www.cgarchitect.com/upclose/VI/default.asp yep, great info Link to comment Share on other sites More sharing options...
blowback Posted April 12, 2008 Share Posted April 12, 2008 I thought this was about math......? Link to comment Share on other sites More sharing options...
Christopher Nichols Posted April 14, 2008 Share Posted April 14, 2008 Want the real simple math explanation? In the real world we have the benefit of having infinite rays all the time. Therefore to our eyes, everything looks clear and noise free. We don't have that luxury on the computer. We need to shoot a bunch of random rays out there and see what we get from that sample of rays. Problem is, we get spotty looking stuff. So the key is to find the most optimal sampling based on things we know or find out along the way.... Enter higher math... You need some special algorithms to find better samples. Better samples means you get a cleaner solution faster. For example... http://en.wikipedia.org/wiki/Monte_Carlo_method Actually in this link you will see they mention battle ship which is an excellent example. This is a fairly common method of finding samples... most high end raytracers use methods like these days, even if SOME claim to have a patent on QMC. But IMHO, that is like patenting addition. Then again Pixar patented Stochastic sampling... Link to comment Share on other sites More sharing options...
blowback Posted April 14, 2008 Share Posted April 14, 2008 Thanks Christopher, that was an eloquent explanation. It helps me get my head around it a little better. Link to comment Share on other sites More sharing options...
sudark Posted April 18, 2008 Author Share Posted April 18, 2008 thanks for the help guys, i get the sampling thing better now. Christopher's explaination helps a lot. its simple and clear Link to comment Share on other sites More sharing options...
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