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even in wireframe? How big is your file?

 

I would normally say you gotta make sure display shadows are off and everything except "display edges" are off as well to navigate smoothly.

 

With those items turned off, I can run the ACH MOB model that was converted from paul's formz model smoothly and thats a 26mb SU file. I'm also running openGL settings of hardware accel checked, use fast feedback checked, and i'm running in 4x antialias mode

 

shadows are the main killer.

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  • 2 weeks later...

Moves quickly for me?? Actually I've been amazed that we've been able to quite heavy SU models into a light project architects laptop and be able to move around with decent 'frame rates'... best to go slow with clients anyway! (barf.. ;-)

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it's free for a reason...

 

It's not free when you've been paying for the 'Pro' versions.

 

SU is terribly slow. It's best for simple models and then export to something more robust. If I get a heavy model from a client it drags along on screen, then I export via OBJ to C4D and the file spins easily.

 

I wish Google would address that.

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I very rarely have any problems with speed in SU, often working with files that are 15-20MB or more. But maybe that's not considered heavy scenes? They rarely contain more than 100-200 kpolys though, but lots of edges 500k+) because they often contain several 2D dwg plans etc. I never get any 3D dwg files from clients, but spend some time cleaning out all the furniture, toilets etc from the plans...

SU is quite picky on video cards, and on my cheap laptop it doesn't work that good. Some people who experience slow speed have also had their hw accelleration turned off.

 

I'm a bit curiuos why you import a heavy model into SU and then just exports it again to obj/C4D instead of loading it directly into C4D?

Or are you working on it in SU first?

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I'm a bit curiuos why you import a heavy model into SU and then just exports it again to obj/C4D instead of loading it directly into C4D?

 

I take whatever a client has to offer. I learned years ago that asking them to format their data to my needs is not a wise business practice. So a program like SketchUp is great--the pro version is worth all $500 or so because it does great output.

 

Having said that, I still don't have Max, and try to avoid getting Max files. I should fix that after saying what I just said.

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I take whatever a client has to offer. I learned years ago that asking them to format their data to my needs is not a wise business practice.

I second that! I'd rather clean up some plans than get them with important parts missing. I only wish they didn't draw on " random layers" at times...

Having said that, I still don't have Max, and try to avoid getting Max files. I should fix that after saying what I just said.

Yes I know you're not a Max man. It leaves us some hope for a CGA world not completely dominated by Autodesk and Vray when some of the best, like yourself, Exception and Iain, are not using Max ;)

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After a clean up of the DWGs and good use of components within the model I have no problems modelling up large developments in SketchUp prior to an export to C4D. I find it important to import floor plans sparingly though as these really clog it up and slow it down.

 

The one area that SketchUp lets me down is the displaying of DWG text objects as I have to refer to a different program to view info on materials etc and as I am a MAC man these days I am forced to use FormZ (as we have it here already), the horror!

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yea, my 1700 based workstations are noticably faster in sketchup than my 8800 based ones. alas... the price difference for what amounts to the only GL program that sees much use isn't worth it to me ;)

 

But that said, speed for me, almost always correlates directly with geometric quality. which also directly correlates with how new the intern/coop/caddie is that did the model, vs, how much unpaid overtime they forced them to do to do it!

 

some models work great, some... not so much :)

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