hippiearchitect Posted April 14, 2008 Share Posted April 14, 2008 i am trying create an animation where a tile floor is built in front of you. where the tiles rise up (through the current floor), rotate over 180 degrees and and end in place. so it looks like they are flipping into place out of no where like a wave starting with one tile and spreading out from there. any help you could give me would be great! i have been playing with wiring the rotation of a plane to a point, and also the build in door in max to a point. i cant get the plane to rotate at all but i can get the door to open (with frame off) and it rotated right it looks like a tile flipping over. i can get the door to open to 180 degrees and stop but i cant get it to lay flat at open position 0 degrees. and the door opens no matter which direction the point is from the door i want it to only open when the point is on this side not that so i can copy 100x doors and have them all start at the same point and end at the same point (in space) but them them open in alike a wave. i’ll post what i have so you can look at it and tell me what you think. any other suggestions or solutions to my problem would be great! Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 14, 2008 Share Posted April 14, 2008 Hi... I wouldn't use a door primitive - it's not really made for it. Just wire a custom attribute to the axis rotation and then animate the attribute/spinner. It sounds like a really cool design! Link to comment Share on other sites More sharing options...
hippiearchitect Posted April 14, 2008 Author Share Posted April 14, 2008 yea i tried that but could not get the rotation to happen when i moved a point wired to the rotation past it, i could get it to rotate when moving a point past the door. i could just simply animation a rotation on a plane and array it but i want the ripple effect emanating from one point and getting larger as it spreds out, and i don;t want to keyframe each individual tile. Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 14, 2008 Share Posted April 14, 2008 just use reaction-based animation. When Plane 1 reaches a certain angle, that triggers Plane 2 to begin rotating. When Plane 2 reaches a certain angle, that triggers Plane 3 ... see? I could whip up a quickie video tutorial for you, if you like Link to comment Share on other sites More sharing options...
hippiearchitect Posted April 14, 2008 Author Share Posted April 14, 2008 how do i do that. sure a quick video would be awesome... thank you! Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 15, 2008 Share Posted April 15, 2008 I'll get off work, eat some tea, and do ya up a video and upload it. Will post link here. Link to comment Share on other sites More sharing options...
Mechadus Posted April 15, 2008 Share Posted April 15, 2008 You could always do it the hard way also... Just keyframe one, copy the heck out of it, and offset the keyframes. Some sort of nifty procedural animation technique would be amazing tho. Ill leave that for smarter people than myself! tho! -Nick Link to comment Share on other sites More sharing options...
SandmanNinja Posted April 15, 2008 Share Posted April 15, 2008 that would work... Had to work late yesterday, and will have to today, and then go out of town on business friday night. I'll be back sunday and will do that reaction tutorial for you. In the mean time, try to find a good tutorial on reaction-based animation. I learned mine from 3DBuzz.com - their 3DSMax Fundamentals tutorial DVD (it's the first chapter/video). Link to comment Share on other sites More sharing options...
hippiearchitect Posted April 15, 2008 Author Share Posted April 15, 2008 thanks for pointing me to 3d buzz i'll have to check them out never seen that site b4! Link to comment Share on other sites More sharing options...
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