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Anyone have experience with NodeJoe?


danb4026
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Node-based editors exists in Maya, Shake, Blender, etc, etc for a reason - they're easy and intuitive to use... if you can cover the cost, I'd recommend it.

 

HOWEVER, you would think that Autodesk could take that idea (which has been in Maya for years) and stick it into Max! Poor form, Autodesk, poor form!

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NodeJoe is AMAZING! The lack of node-based shading is one of the weakest points of Max IMHO. I bought NodeJoe about 6 months ago, and I could never go back to the standard Max shaders now. Its really amazing for its ability to let you instance image maps, saving your scene a ton of render memory. I say get the Beta, play around with it, and if you like it, totally buy it. Im sure someday Autodesk will buy them out and assimilate the technology (as they seem to enjoy doing these days)

if enough users go for it lol

 

-Nick

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