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Jtrudeau
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Hello everyone,

 

I often find answers to my questions by looking though old posts from this site and though I'd give it a try myself. This website is a wealth of knowledge and I'm glad to have found it.

 

Question:

 

When I animate a camera by applying a path constraint it goes around corners too quickly. So to solve the problem I went into the curve editor but only found a green line that goes straight up with no bezier curves to smooth out the motion. I 've tried everything I can think of (which isn't much) with no luck. All the tutorials show the curve editor with bezier curves and I have no idea why mine is so flat.

 

Thanks for any help.

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I think I may be being too vague. This little problem has put a stop to my project. If someone could tell me whats going on it would help me a lot. Attached is a screen shot to show you whats going on with the Curve editor.

 

 

- Justin

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Unfortunately, using a Path Constraint means that the position of your object is controlled by it "percentage along path" value... something that I think has to take a linear "curve". At least, I haven't found a way to control the curve of that value.

 

One workaround I came up with a while back was to uncheck "constant velocity" and space out the vetices in my path in such a way that I wound up getting the right kind of movement. Kind of a hacky, roundabout way of doing it, but it wound up working.

 

The workaround I use now is to avoid path constraints and instead edit the trajectories.

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