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Square patches


warprat
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I have been trying to render with distribution render, and when the image is rendered I seem to get square patches. These patches come from the other computer assigned to help render the image. The main machine is a quad core 2.4, 2gb ram, 8800 nvidia gpu. the helper is a amd 64bit 2 core 2.21 with 1gb ram, Nvidia 6600 gpu. I need to know why this is happening. Does it havce something to do with my vray setting, or is it the harware. Im using max 8 with vray 1.5rc3

 

Thanks

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Indeed - its not a hardware problem... When DR generates incorrect buckets from a specific machine, its usually because that machine cant load the maps that the primary machine. Make sure both machines can access the folder your image maps and meshes are stored in.

 

-Nick

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agreed. Be sure that you're saving your light maps (irradiance map or light cache maps) to a location that all of the other computers in your distributed rendering list can access. If it's reading them from the light map, they will all produce the same results, and you won't get different results for each bucket.

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I usually find it very useful to take a look at the asset tracker. You can easily see if all the maps are on a network location, i think its better to avoid using mapped network drives and use a UNC location ie. \\server\viz rather than S:\Viz.

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