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need help, vray issues


blade911
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hi guys, been a wile since i posted any work. was busy with school

 

k heres the story. the following image is of a commercial centre that has only retails related to landscaping and garden works and so on. something like a greenhouse, im not sure. the central atrium will have plants and garden furnitures on display and so on. this is a rough draft.

 

k first of all i find insane test render times goin to atleast 40 min ( i have a c2d 3 gig machine ). there are lots of vray lights in there and normal glass mats. the textures are basic ones with few bumps.

 

im using vray sun sky n phy cam. settings are f.no8, s 120, iso 200

ive also posted the settings

 

am i goin drastically wrong newhere?

 

ne help appreciated..

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do you really need the lights on with the blaring sunlight ?

try turning them all off to see if that is in fact the cause of the long render times...if it is, there may be a work around...

 

and be sure your glass material has "affect shadows" checked, so that the sunlight will go through it...

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thanks for ritin in man

those shops turn out real dark without the lights and if i increase the exposure the sunlight burns out. n i figured the lights are turned on in the shops after visitng a mall with a large skylight n so on.

n yeah the affect shadows is on.

oh n im supposed to fill the whole place with foliage. neone got ne ideas as to how to go abt it? i have some evermotion plants but they make my machine go crazy. even when theyr proxies..

 

need some pointers guys..

 

thanks

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alrite try this ...remove the glass on top from GI calculations .. use the lights in the offices just as if they are on and instead use bigger vray lights which covers the whole room and make that store with irrmap ...and see how these affect your rendertime

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@manta

machine goin crazy meant it takes so long to calculate irr and render . not sure if its the lights, ive worked on scene with more lights n didnt face ne trouble. i really suspect its all the glass in there. is there ne way to counter that?

 

@maria

doin tat to the skylight doesn make ne difference. there is also tat stone map tat u see which has a bump on it as well as the floor texture which has reflection properties as well.

 

how do u suggest adding lots of foliage in there as well?

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I agree. The stone surface shown in the forground is an ideal candidate for V-Ray displacement. The camera is so close that you really should consider using it.

 

oh yeah very much know abt vray displacement. i didnt turn it on cus tat was makin the render times even crazier. anyway i solved the issue by jus creating light objects n applyin vray light mats to them instead of using vray lights. turned down the time a lotl.

 

thanks for all the tips guys

 

cheers

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