Crazy Homeless Guy Posted April 25, 2008 Share Posted April 25, 2008 I ran into a problem… I constructed a site for a project in 3dsmax. I am going to use this site further down the road, but in the meantime we were planning on exporting it to SketchUp, and using it as a base for the model studies to take place on. While working in 3dsmax, I had the site image stretched to fit over the terrain I was constructing. I was planning on doing the same thing in SketchUp. I finished the site, and exported it to SketchUp, only to find out that SketchUp apparently only maps textures by faces, and cannot stretch an image to fit over what I created in 3dsmax. This is resulted in the texture being broken and re-orineted with every face. Frustrating. It is not the end of the world since I think it may be better without the image on there, and simply left in pure diagram form right now, but it would be nice to have a solution for it. Link to comment Share on other sites More sharing options...
Shaun Hamm Posted April 28, 2008 Share Posted April 28, 2008 I used the following tutorial to learn how to get a google earth image to replace the default low res. Even though your mesh isn’t from google earth, I’m guessing the method could be used to get the image mapping correct on yours. Part 1: This tutorial shows the process of getting your aerial image into sketchup, rescaling it and orienting it correctly over your mesh, and then using match color to get the image to texture over your mesh as a projected texture. I think as long as your topo mesh is one group, it should work. Link to comment Share on other sites More sharing options...
BrianKitts Posted April 28, 2008 Share Posted April 28, 2008 What format are you using to cross between apps? I do this for our sketchup guys all the time using .3ds files, you just tell max on export to preserve max's texturing coordinates, and make sure your image file names are short so max's exporter doesn't truncate the file name. I've found if it cuts the name sketchup isn't always able to recreate the material for the imported object. But those two things in place it's just a simple export out import in. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted April 28, 2008 Author Share Posted April 28, 2008 I used the following tutorial to learn how to get a google earth image to replace the default low res. Even though your mesh isn’t from google earth, I’m guessing the method could be used to get the image mapping correct on yours. Part 1: This tutorial shows the process of getting your aerial image into sketchup, rescaling it and orienting it correctly over your mesh, and then using match color to get the image to texture over your mesh as a projected texture. I think as long as your topo mesh is one group, it should work. thanks. the problem with preserving max's texture coordinates, is that it wants to tile the imgae per face, and not stretch over the entire site. Link to comment Share on other sites More sharing options...
katkatemos Posted May 1, 2008 Share Posted May 1, 2008 I would not advise that (transferring 3dsmax to su), but anyway, try making a sketchup material using the image (map) then adjust the custom material to the slope... Link to comment Share on other sites More sharing options...
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