nilariver@gmail.com Posted April 28, 2008 Share Posted April 28, 2008 Can any body suggest how to control bleeding of colour in v ray max rendering ? Other than controlling by v ray properties and wrap material contol. Link to comment Share on other sites More sharing options...
kippu Posted April 28, 2008 Share Posted April 28, 2008 darker materials and lwf? vray override material ? Link to comment Share on other sites More sharing options...
nilariver@gmail.com Posted April 28, 2008 Author Share Posted April 28, 2008 How can you dark it ? Suppose if you want white material which is having RGB 255,255,255 to avoid bleeding you can't increase the darkness, which loses the RGB value.any other idea ? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted April 28, 2008 Share Posted April 28, 2008 As kippu said, use the VRayOverrideMtl. Link to comment Share on other sites More sharing options...
manta Posted April 28, 2008 Share Posted April 28, 2008 lower the saturation in the GI rollout... Link to comment Share on other sites More sharing options...
Derek Forreal Posted April 28, 2008 Share Posted April 28, 2008 for me, LWF solved about 99% of blow outs, jaggies and, most importantly for you nilariver, colour bleeding. Link to comment Share on other sites More sharing options...
nilariver@gmail.com Posted April 29, 2008 Author Share Posted April 29, 2008 What you mean by lwf ? Link to comment Share on other sites More sharing options...
Ricardo Eloy Posted April 29, 2008 Share Posted April 29, 2008 lower the saturation in the GI rollout... That will lower the saturation for everything, not only the bleeding material, making the whole solution less colourful (i.e., less correct). I wouldn't recommend touching those settings. BTW, LWF = Linear WorkFlow. Tons of reading on this available on Chaos's forum and even here. Link to comment Share on other sites More sharing options...
Jason Matthews Posted April 29, 2008 Share Posted April 29, 2008 Change the material to VrayOverrideMtl. Put the original image map in the Base Material slot and I usually will just put a color for the GI Material slot. I usually use it for grass or walls so I don't really use the other slots but imagine you can put the base material in those slots. http://www.spot3d.com/vray/help/150SP1/vray_overridemtl.htm Check out this link for more info. Link to comment Share on other sites More sharing options...
Derek Forreal Posted April 29, 2008 Share Posted April 29, 2008 ajith, as Ricardo pointed out, LWF is short for Linear Work Flow. if you're serious about visualisation then i suggest you look into it, but be warned - there's a LOT of info on this and it is sometimes (maybe even often) contradictory, so be prepared to put in a lot of testing to find what works for you. i believe that LWf gives much more natural looking results and this is why i have suggested it. Link to comment Share on other sites More sharing options...
Christopher Nichols Posted April 29, 2008 Share Posted April 29, 2008 ajith, as Ricardo pointed out, LWF is short for Linear Work Flow. if you're serious about visualisation then i suggest you look into it, but be warned - there's a LOT of info on this and it is sometimes (maybe even often) contradictory, so be prepared to put in a lot of testing to find what works for you. i believe that LWf gives much more natural looking results and this is why i have suggested it. It doesn't give a more natural "looking" results. It IS the only way to look at lighting correctly. Anything else is incorrect in terms of actual lighting. In the MOST basic definition, it adds the correct color image curve to your image which gammas your image up. The side effect is that it brightens your darks and also desaturated them.... and therefore "looks" more correct. Link to comment Share on other sites More sharing options...
Derek Forreal Posted April 29, 2008 Share Posted April 29, 2008 It doesn't give a more natural "looking" results. It IS the only way to look at lighting correctly. Anything else is incorrect in terms of actual lighting. hi Christopher, i agree with you completely but haven't been around long enough to have any sort of clout when making statements, so i just give my 2c and let the person judge for him/herself. however, coming from you the statement is a lot more credible... Link to comment Share on other sites More sharing options...
Christopher Nichols Posted April 29, 2008 Share Posted April 29, 2008 hi Christopher, i agree with you completely but haven't been around long enough to have any sort of clout when making statements, so i just give my 2c and let the person judge for him/herself. however, coming from you the statement is a lot more credible... I understand... I just want people to know that it is not just something that makes your image look better... like a photoshop filter or something. It is actually the correct way to see the image. Link to comment Share on other sites More sharing options...
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