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Export Max to SU


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Leonard

 

many thanks for your advice, I was able to export quite successfully but there is still alot of functionality which was missing.

 

However, the result I got presently is perfect.

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My current favorite to jump between the two is FBX. Never a problem for me so far between SU and MAX

 

Autodesk may have actaully made a decent decision for once (yes I realize they didn't start FBX), I appreciate their attempt to replace 3ds with a more reliable format for crossing platforms)

 

edit: I just realized you are going out of max, not into max from SU. FBX only goes out of sketchup, not in.... so my comment doesn't apply (sorry)

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  • 1 month later...
  • 8 months later...

Is there some way to export from max ro SU and keep the textures and texture coordinates?

 

I have tried exporting .3ds from max and even clicking the preserve texture coordinates box but when I import to SU everything is a gray color.

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Is there some way to export from max ro SU and keep the textures and texture coordinates?

 

I have tried exporting .3ds from max and even clicking the preserve texture coordinates box but when I import to SU everything is a gray color.

 

thats prolly because you're texture files are not in 8.3 filename format. 3ds can not handle large/long filenames...

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I can't say for sure, but I don't think complexity has anything to do with it. I have imported 3DS files with about 100,000 to about 800,000 polygons and the only problem I have thus far experienced are horribly large files which stall somewhat in SU. I haven't gone into texture exports just yet. BUt it should work. Out of curiosity...are you trying to export a floor plan, object anything in particular? Or are you trying to export a scene?

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I have not idea how many faces it has or how to find out. It is only one tree I'm trying to import to sketchup. The tree itself imports just fine, I just don't get any of the texture information from max. Could it be because the textures are vray mats in max? Or maybe even the texture images are too large. The bark is 2000x2000 and the leaf texture is 200x1000.

 

I can manually add these same texture in sketchup but then it looses all the nice texture coordinates from max and does the usual sketchup thing by putting them in seemingly random orientations when dealing with various faces.

Edited by tiago
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