Noise Posted April 30, 2008 Share Posted April 30, 2008 Hi I am exporting a model from max to .3ds for importing into SU but it comes out in SU as exploded and fragmented. What is the best way to prepare the geometry in max for exporting to SU ? Thanks N Link to comment Share on other sites More sharing options...
TheAllusionisst Posted April 30, 2008 Share Posted April 30, 2008 One that doesn't triangulate it! Link to comment Share on other sites More sharing options...
leandroalmeida.arq Posted April 30, 2008 Share Posted April 30, 2008 I first export to dwg then I import by skp. Always works. Good luck. Leandro Almeida Brazil Link to comment Share on other sites More sharing options...
Noise Posted May 1, 2008 Author Share Posted May 1, 2008 Leonard many thanks for your advice, I was able to export quite successfully but there is still alot of functionality which was missing. However, the result I got presently is perfect. Link to comment Share on other sites More sharing options...
BrianKitts Posted May 1, 2008 Share Posted May 1, 2008 My current favorite to jump between the two is FBX. Never a problem for me so far between SU and MAX Autodesk may have actaully made a decent decision for once (yes I realize they didn't start FBX), I appreciate their attempt to replace 3ds with a more reliable format for crossing platforms) edit: I just realized you are going out of max, not into max from SU. FBX only goes out of sketchup, not in.... so my comment doesn't apply (sorry) Link to comment Share on other sites More sharing options...
Chad Warner Posted May 1, 2008 Share Posted May 1, 2008 I was looking at that yesterday. Iv'e had great luck with fbx from Sketchup to Max, I just wondered why it didn't go the other way as well. Link to comment Share on other sites More sharing options...
Superfinicky Posted June 22, 2008 Share Posted June 22, 2008 I've experienced some degree of satisfaction using DXF to and fro and it works rather well. Problem is file size when exporting from SU. Link to comment Share on other sites More sharing options...
tiago Posted February 27, 2009 Share Posted February 27, 2009 Is there some way to export from max ro SU and keep the textures and texture coordinates? I have tried exporting .3ds from max and even clicking the preserve texture coordinates box but when I import to SU everything is a gray color. Link to comment Share on other sites More sharing options...
quizzy Posted February 27, 2009 Share Posted February 27, 2009 Is there some way to export from max ro SU and keep the textures and texture coordinates? I have tried exporting .3ds from max and even clicking the preserve texture coordinates box but when I import to SU everything is a gray color. thats prolly because you're texture files are not in 8.3 filename format. 3ds can not handle large/long filenames... Link to comment Share on other sites More sharing options...
tiago Posted February 27, 2009 Share Posted February 27, 2009 I tried renaming the texture files to one word names and it still didn't work. I'm thinking maybe the model itself if just too complex (an evermotion palmtree). Link to comment Share on other sites More sharing options...
Superfinicky Posted February 27, 2009 Share Posted February 27, 2009 I can't say for sure, but I don't think complexity has anything to do with it. I have imported 3DS files with about 100,000 to about 800,000 polygons and the only problem I have thus far experienced are horribly large files which stall somewhat in SU. I haven't gone into texture exports just yet. BUt it should work. Out of curiosity...are you trying to export a floor plan, object anything in particular? Or are you trying to export a scene? Link to comment Share on other sites More sharing options...
quizzy Posted February 27, 2009 Share Posted February 27, 2009 3ds only supports objects of 65K faces... but you can have sveral object in one scene i believe. maybe th ene tree has more as 65k faces which seems logiacl, sone most full 3d trees have 100K+ faces per object.. Link to comment Share on other sites More sharing options...
tiago Posted February 28, 2009 Share Posted February 28, 2009 (edited) I have not idea how many faces it has or how to find out. It is only one tree I'm trying to import to sketchup. The tree itself imports just fine, I just don't get any of the texture information from max. Could it be because the textures are vray mats in max? Or maybe even the texture images are too large. The bark is 2000x2000 and the leaf texture is 200x1000. I can manually add these same texture in sketchup but then it looses all the nice texture coordinates from max and does the usual sketchup thing by putting them in seemingly random orientations when dealing with various faces. Edited February 28, 2009 by tiago Link to comment Share on other sites More sharing options...
quizzy Posted February 28, 2009 Share Posted February 28, 2009 I think vray materials are not supported with 3ds. so you better convert them to standard materials with the bitmap in the diffuse slot. Link to comment Share on other sites More sharing options...
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