phix95 Posted May 5, 2008 Share Posted May 5, 2008 I feel like a retard...but here goes: I have a simple rectange spline. I refined it by adding a vertex on either side of the rectangle (like a ladder rung). I cannot connect them! No matter what I do the rung spline is always separate. What am I missing here? Link to comment Share on other sites More sharing options...
danb4026 Posted May 5, 2008 Share Posted May 5, 2008 Under "edit spline" in vertex sub-0bject mode, click "create line" and go from one vertex to the other. That will create your rung. Link to comment Share on other sites More sharing options...
phix95 Posted May 6, 2008 Author Share Posted May 6, 2008 I tried that...the line is still separate. And weld doesnt work. Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 6, 2008 Share Posted May 6, 2008 I'm thinking they are 2 separate objects. They have to be all part of the same object for weld to work. Pick one object click ATTACH press H pick the other spline(s) click ATTACH to turn it off You can now create a line between the verts or weld them (if they are close enough) Hope that helps Link to comment Share on other sites More sharing options...
danb4026 Posted May 6, 2008 Share Posted May 6, 2008 Thats right, it would need to be attached. I was assuming he was working with the same spline object within vertex sub-object. Link to comment Share on other sites More sharing options...
mattclinch Posted May 6, 2008 Share Posted May 6, 2008 (edited) as far as i'm aware.... you cannot do it that way - at least not with a single spline. each spline must have one 'first vertex' and then loop a path round that finishes at that same vertex (think of it as a simple 'series' circuit in electronics), or be open ended. the way you are trying to model it effectively creates two of these loops together (a 'parallel' circuit is we continue the electronics analogy), and there can be no defined 'first vertex' of that spline - this is why you cannot connect them. i would suggest modelling it with multiple detailed splines attached together or converting it to geometry and then using the 'connect' option on the two edges. Edited May 6, 2008 by mattclinch Link to comment Share on other sites More sharing options...
lecameleon Posted May 6, 2008 Share Posted May 6, 2008 as far as i'm aware.... you cannot do it that way - at least not with a single spline. each spline must have one 'first vertex' and then loop a path round that finishes at that same vertex (think of it as a simple 'series' circuit in electronics), or be open ended. the way you are trying to model it effectively creates two of these loops together (a 'parallel' circuit is we continue the electronics analogy), and there can be no defined 'first vertex' of that spline - this is why you cannot connect them. i would suggest modelling it with multiple detailed splines attached together or converting it to geometry and then using the 'connect' option on the two edges. Exactly... A spline is an independent entity with a first and a last vertex. This is something that is not possible with the "ladder" shape described. As my friend here has described so aptly, it is like the Parallel circuit in EE or EC Engg. Link to comment Share on other sites More sharing options...
amer abidi Posted May 6, 2008 Share Posted May 6, 2008 exactly.. you'de need to squares on top of one another inside a rectangular area to creat a ladder profile (if say, for extruding or lofting). Otherwise, i dont see a reason why you would want to weld as it is simply not possible since the mid line has two vertices looking for one 'first'. You can weld two vertices together in the same shape, but not 3 if each has its own directional segment, if you know what i mean. Link to comment Share on other sites More sharing options...
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