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Scanline light tracer wierd shadows


P Zero
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I'm working on a scene at work and I dont have Vray available to me. So I'm having to use the scanline renderer and at the same time learn how to use the light tracer.

 

When I render, there are wierd, random bands of shadow across the image. What can I do to prevent these from appearing?

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Can you post a bigger render - meaning one that shows more of the scene? Have you got only a skylight? Any additional lights?

 

Ps. Looks like a problem of overlaping faces to me and not an issue with light tracer..

Edited by Horhe
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Hi there, sorry I didnt reply sooner.

 

I have rendered another part of the scene. I cant show too much of it because its a government project. As you can see, there is a lot of nasty shadows in the background which is very similar no matter what angle or distance I render from.

 

In the scene I have one skylight and one target direct, so the whole scene is lit evenly. There is no reason for random shadowness to show up like that.

 

Any ideas?

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I wasnt using anything other than very simple meshes and standard materials with only the diffuse colour changed. Unfortunately I cant post anything more than what I have already, I'm not really allowed.

 

I've given up on it for now. I have a deadline today so I've switched to Mental Ray for the moment.

 

Thanks for the help though, I will continue this another day :rolleyes:

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