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lofting walls advantage to adding steps?


SgWRX
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i've been lofting walls for a project this weekend. i optimze, set the steps to zero, all to have the fewest polys per section of wall. is there an advantage in terms of applying materials or just general integrity of geometry to having a few extra steps/more total polys?

 

one advantage i could think of in terms of cutting out window spaces is that you might be able to avoid long thin polys depending on the type of window shape.

 

i guess this wouldn't be restricted to walls - for example cutting out parking lots or grass. but in those cases i can see the advantage to having more polys.

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I know if I have a plane or box and it has hardly any segments in it, and I boolean it, the cuts go crazy. If I have regular, evenly-spaced segments, the boolean is a lot cleaner.

 

Having learned 3DS in a non-archviz area (i.e. modeling mechs and spaceships), I like having a clean mesh.

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the fewer polys the better.

 

pro-boolean shouldn't need more segments, but i have found that occasionally 1 or 2 extra steps can help produce ultimately cleaner geometry.

 

i find the 'sweep' modifier far more useful for this kind of task too. loft hurts my brain.

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