SgWRX Posted May 11, 2008 Share Posted May 11, 2008 i've been lofting walls for a project this weekend. i optimze, set the steps to zero, all to have the fewest polys per section of wall. is there an advantage in terms of applying materials or just general integrity of geometry to having a few extra steps/more total polys? one advantage i could think of in terms of cutting out window spaces is that you might be able to avoid long thin polys depending on the type of window shape. i guess this wouldn't be restricted to walls - for example cutting out parking lots or grass. but in those cases i can see the advantage to having more polys. Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 11, 2008 Share Posted May 11, 2008 I know if I have a plane or box and it has hardly any segments in it, and I boolean it, the cuts go crazy. If I have regular, evenly-spaced segments, the boolean is a lot cleaner. Having learned 3DS in a non-archviz area (i.e. modeling mechs and spaceships), I like having a clean mesh. Link to comment Share on other sites More sharing options...
mattclinch Posted May 12, 2008 Share Posted May 12, 2008 the fewer polys the better. pro-boolean shouldn't need more segments, but i have found that occasionally 1 or 2 extra steps can help produce ultimately cleaner geometry. i find the 'sweep' modifier far more useful for this kind of task too. loft hurts my brain. Link to comment Share on other sites More sharing options...
SgWRX Posted May 12, 2008 Author Share Posted May 12, 2008 lol. lofts are fun! Link to comment Share on other sites More sharing options...
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