Jump to content

dumb question


karolisbilz@yahoo.com
 Share

Recommended Posts

hello 2 all

 

i am totally new here, and also kind of new in proffesional 3d architectural visualization..... i was wandering how to solve one problem....i have 3dsmax 9 and autocad architecure 2008 just to clear that out.....so my question would be how to properly import 3d models from autocad to 3dsmax and also i saw those live tutorials how to impot lime work to 3dsmax by importing through autocad legasy but when i try to put texture on acts kind of weird.... if it's all the same color or lets just say smooth glass it's fine but if it has some kind of pattern or smth there is nothing on the objext just aproximate colorr of the texture...so was wonderin maybe there's some kind of step that i should take to make it work properly ?

hope that made any sence at all

Link to comment
Share on other sites

it is hard to understand what the issues are, but i see one clue.....no need to import using the autocad 'legacy' option

 

there is an option for just autocad .dwg - it might be the 'legacy' option that is causing the trouble.

 

you might also want to read up on file linking, which will allow you to link your autocad model to MAX (similar to xref)

Link to comment
Share on other sites

ok i can see that my question looks a bit complicated so i just refraze it.....i want to combine my work with autocad and 3dsmax......is it possible to do that properly cause right now if i import smth from autocad i can't put on texure normaly.....i know that people do it : create 3d model in autocad and then texture and put lights and render in 3dsmax.....how does the whole system work? i mean properly what would be the steps? what are the ways that you peaple do it? thanx for ur time .....

Link to comment
Share on other sites

i know very little......i don't know.... i am making my first complex scene and i already have realy big difficulties because the error just keeps poping and the max keeps crashing.....i would realy like if someone would take a look at this file who knows more than i do in 3dsmax....it's my project for university diploma so it is REALY A.S.A.P

Link to comment
Share on other sites

I hope you have a lot of patience, because you have picked up a very difficult program with 3ds max. If you are up against a short deadline and you know very little Max, I would suggest looking at something a bit simpler.

If you do not have a short deadline: do some tutorials, other wise you'll spend more time posting questions on here and waiting for answers than learning the basics yourself.

Link to comment
Share on other sites

tutorials will help you a lot, most people read them first and check the internet before asking questions.

 

1. anyways, using 3dsmax, i usually import an autocad *.dwg file, rescaling it when the import option shows up (usually in mm, same with the dwg file).

 

2. from there, i use the lines to make the walls. weld the vertices, then extrude from the command panel.

 

3. apply the texture, check that the materials are using "real world scale"

 

4. apply the UVW modifier, selecting "box" and ticking "real world scale map" from, select as appropriate to align your grains/ texture from x, y, z, or use the gizmo.

 

using the snap option will help when putting objects besides each other

 

regards,

-eric

Link to comment
Share on other sites

oh trust me i am looking through tutorials like crazy bu as u noticed i have a short deadline so i can't spend much time near them......i just probably make 3d model with autocad, a software where i know A LOT more than 3dsmax.....i mean i was doing ok with 3dsmax for now it wasn't going as fast as i would do it with cad but i made a big progress from zero point.....but the dam thing just crashed and i cannot work on that file anymore as soos as i turn it on it crashes......this is how far i went with max for my first project

Link to comment
Share on other sites

by the sounds of it you can import your model ok yea? if your max is crashing it could be for loads of reasons. when does the crash happen?

 

also do you know how to use the material editor? whats your brief for the project? what do you hope to acheive when you finish this job?

Link to comment
Share on other sites

it crashes just as soon as it loads my scene, i can't even click on viewport....max loads it and the same second bam "error" and ir closes max.... i know what is material editor, i know how to use uv map modifier, i know how to bolean objects, i know where render options and settings are, i know some stuff..... it's not like i turned on max for the first time in my life and just started making my model....i watched a lot of tutorials i red a lot of posts even before this projects...it's not a one day thought of using max.....maybe my posts look dumb and i sound like total looser in that area, but it's proboly for my lack of skils there and lack of english knolige in max terminology etc. so sometimes i find difficult to explain what i want to know about smth....i am more autocad guy but i sure would like to master max a lot....it's just after autocad a lot of functions in max looks totaly out of logic....it seems to me that u have to do loads of stuff just to do the most simple thing......i mean insted of going streight forward u have to go around

Link to comment
Share on other sites

if max is crashing on opening try merging everything into a new scene.

 

open max, click file - reset and it will clear anything you have and give you a blank file.

 

click file - merge. select your max file (the one that crashes) and select all the elements in the list. this "should" merge everything in.

 

sometimes max files will become corrupt and wont even open.

 

if the merge thing fails try reimporting and texture it again.

 

sorry if i sounded patronising before, its just hard to gauge the best way to help some one.

 

Dean

Link to comment
Share on other sites

Sorry if this doesnt answer your question but it sounds like there are issues importing from autocad to max. What i would do which might be the easiest way not knowing a lot about max is to link to viz render inside autocad. Then open max and go to open file, make sure viz render is the file type and open that file you exported. I would try to apply your materials in max which would also be easiest and if they still are coming in a much larger scale you can do a scale modifier on the material to make it fit the object properly. Hope this helps and I understood your question properly.

Link to comment
Share on other sites

yeah i already checked those files there

they are also messed up......it's so F**ked up because the deadline is super tight and i have to remake everything from scratch.....and make it in cad......i just thought that finally i will make my first descent project in max and in the middle of the way u get hit by a train.....maybe it's jus god saying that i should stick to cad lol

Link to comment
Share on other sites

when importing or file linking into max make sure you do NOT INCLUDE

 

Text

points

hatch

extra xrefs

 

wblock out The cad file To clean it up before File Linking

 

how big is your autocad file To start with?

one Technique is To File Link in The autocad cad file into max

saveas a name with LINK, Then save again in max and BIND This file

so ONLY The 1st file has update capability but The second file will be

 

much smaller and may have LESS issues

 

just an idea, hope it helps

 

when File Linking and using The Reload option you MUST

check The 2 boxes for UPDATING The scene materials BEFORE

you FILE LINK and Then on your 1st RELOAD check The box That

shows The RELOAD options and make sure That The 2 Scene Reload

boxes are STILL CHECKED because my experience is That on The 1st

reload They become un-checked and Then your scene will NOT auto-

matically update scene materials

 

good luck

 

have autocad but not max at The moment so i cant check The scene 4 u

Link to comment
Share on other sites

sveikas, as tai darau taip: exportinu i dwg/dxf formata. o tada maxe importinu. kovertuoju i poly ir dirbu toliau

hello 2 all

 

i am totally new here, and also kind of new in proffesional 3d architectural visualization..... i was wandering how to solve one problem....i have 3dsmax 9 and autocad architecure 2008 just to clear that out.....so my question would be how to properly import 3d models from autocad to 3dsmax and also i saw those live tutorials how to impot lime work to 3dsmax by importing through autocad legasy but when i try to put texture on acts kind of weird.... if it's all the same color or lets just say smooth glass it's fine but if it has some kind of pattern or smth there is nothing on the objext just aproximate colorr of the texture...so was wonderin maybe there's some kind of step that i should take to make it work properly ?

hope that made any sence at all

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...