SgWRX Posted May 15, 2008 Share Posted May 15, 2008 i have some line work i've imported into max9. the first problem i ran into was adding an extrusion modifier to a rectangle that was imported. i extruded it 4", but it showed up at about 8 feet. i just created a new rectangle and extruded that 4 inches. next, i created a curb-shape and tried to loft it along another line, as soon as i clicked the shape, the loft appeared but it was about 400% too big (just a guess on how big it was). any thoughts? i imported as autocad legacy, derive objects by layer (this was so i could get some names according to the file vs. entity) and all other options unchecked. this is a site plan vs. building plans i imported earlier but they didn't give me any problems afaik b/c i didn't use any of those lines to create objects. thanks Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 15, 2008 Share Posted May 15, 2008 first guess - check your units. it sounds like one is set for inches and the other feet? I use metric, so it's all sorted for me. Link to comment Share on other sites More sharing options...
mattclinch Posted May 15, 2008 Share Posted May 15, 2008 try the sweep modifier rather than loft. i've always found it far easier to use. and as joel says, units, and maybe reset xform on everything just to be safe. Link to comment Share on other sites More sharing options...
dean@pikcells Posted May 15, 2008 Share Posted May 15, 2008 maybe you need to reset xform? the sweep modifier may work, but loft is best for kerb as you can apply mapping along the loft. Link to comment Share on other sites More sharing options...
selos69 Posted May 15, 2008 Share Posted May 15, 2008 try the sweep modifier rather than loft. i've always found it far easier to use. and as joel says, units, and maybe reset xform on everything just to be safe. Bloody hell i wish i knew about the sweep modifier before you mentioned it. Thanks! Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 15, 2008 Share Posted May 15, 2008 I learned about sweep here about a year ago, and just love it! It's like a loft, only the line can be broken. If the path is a bit complicated, it does 'funny' things sometimes, but overall it's great. Not sure why you can't apply mapping to a loft...? Just slap an UVWMAP modifier to it. I also understand that Max 2009 has something called "UV spline mapping tool", which sounds interesting. edit: ah - material to a sweep. But I still think you could with the uvwmap modifier. Am I wrong? Link to comment Share on other sites More sharing options...
dean@pikcells Posted May 15, 2008 Share Posted May 15, 2008 you are correct. were still on 2008 at the moment. i just find using loft is good for kerbs simply for the mapping part of it. Link to comment Share on other sites More sharing options...
SgWRX Posted May 15, 2008 Author Share Posted May 15, 2008 sorry forgot to mention units are correct. sweep produced the same thing - HUGE curb. i ended up recreating the path this morning and lofted with the shape, no problems. and also, the lines/paths are all scaled properly in the scene. it's just when i work with them. hm. Link to comment Share on other sites More sharing options...
WAcky Posted May 15, 2008 Share Posted May 15, 2008 yeah i was getting some probs when i imported a shape for my loft. As soon as i re-drew it, the loft was fine. you know you can use the size function to control the loft? Its not as accurate but if theres no other way it's ok to use. I've been trying to use a loft for my roof caps but my god are they frustrating. It keeps flattening my shape along the z-axis so i have to rotate it back to where it should have been. But of course this is no where near as accurate as it needs to be. Lofts blow when you're counting on them... Link to comment Share on other sites More sharing options...
SgWRX Posted May 16, 2008 Author Share Posted May 16, 2008 yep, know about the size and other transformations. thanks. so i just ended up redrawing. surprisingly, using the bezier curves were a lot easier than i thought. i've always feared bezier handles Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 16, 2008 Share Posted May 16, 2008 I think it's because they're French. I think of everything in ying and yang. So, if the vector handle on this side is HUGE, and I adjust it, it should have more weight. It's a funny animal. Link to comment Share on other sites More sharing options...
SgWRX Posted May 16, 2008 Author Share Posted May 16, 2008 yep, plus i am surprised every now and again when the bezier handle (well the line) snaps into place on vertical or horizontal lines! - haven't figured that one out yet. Link to comment Share on other sites More sharing options...
Jackie Teh Posted May 16, 2008 Share Posted May 16, 2008 maybe you need to reset xform? the sweep modifier may work, but loft is best for kerb as you can apply mapping along the loft. but i always facing a problem that the shape doesn't go along with the path, something the shape go againts the path, some time the shape go up side dowm too...???? Link to comment Share on other sites More sharing options...
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