Bugga_Guy Posted May 15, 2008 Share Posted May 15, 2008 I have a model of a terrian that needs a texture map of an Aerial photograph at a very high res (15600 pixels wide) have to fly in close in some areas. Is there any way to superimpose a high res texture map on the model?. I know off hand I cannot incorporate a texture into map more than 4000x4000 pixels, otherwise I get a memory error. I was thinking of cutting the model into squares, and applying a 2000x2000 texture map cut from the high res model - but this is alot of work. Is there an easier way without having to cut the model - like applying 4 smaller texture maps to one model with uvw/composite material or something like that? Thanks Link to comment Share on other sites More sharing options...
nisus Posted May 15, 2008 Share Posted May 15, 2008 Do you need ALL the detail over the whole area? Otherwise think about some high-res squares in your focus area and a scaled down map for the rest of the terrain. Should have come to the VM DMVC, I showed an example and a workflow about this in the 5th session (terraforming) rgds, nisus Link to comment Share on other sites More sharing options...
Claudio Branch Posted May 15, 2008 Share Posted May 15, 2008 Why is cutting up the model "alot of work" to you? Cutting up terrain to accomodate hi-res maps is pretty much standard procedure. Using a Multi Sub-Object is the same problem in a different wrapper! Link to comment Share on other sites More sharing options...
Matt Clementson Posted May 16, 2008 Share Posted May 16, 2008 I'd use bitmap proxies and the dynamic texture features so that you can load large maps @ render time but dispaly low res ones for working. Link to comment Share on other sites More sharing options...
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