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Help! Large texture map on terrian


Bugga_Guy
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I have a model of a terrian that needs a texture map of an Aerial photograph at a very high res (15600 pixels wide) have to fly in close in some areas.

 

Is there any way to superimpose a high res texture map on the model?. I know off hand I cannot incorporate a texture into map more than 4000x4000 pixels, otherwise I get a memory error. I was thinking of cutting the model into squares, and applying a 2000x2000 texture map cut from the high res model - but this is alot of work.

 

Is there an easier way without having to cut the model - like applying 4 smaller texture maps to one model with uvw/composite material or something like that?

 

Thanks

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Do you need ALL the detail over the whole area?

Otherwise think about some high-res squares in your focus area and a scaled down map for the rest of the terrain.

 

Should have come to the VM DMVC, I showed an example and a workflow about this in the 5th session (terraforming)

 

rgds,

 

nisus

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