Erazor Posted May 16, 2008 Share Posted May 16, 2008 Hi, This is my first post here so go easy on me hehehhe. How can I improve the not so good photorealism of my images ? or this one or this one No matter what I do they don't look convincing like they are real buildings. Thanks in advance, António Link to comment Share on other sites More sharing options...
Ky Lane Posted May 16, 2008 Share Posted May 16, 2008 Practise mate. Im still far from photoreal myself, but it just takes practise - go find some phot images you like, and look at all the little things that make it look real. Little props here and there, little imperfections etc... Link to comment Share on other sites More sharing options...
tayrona Posted May 16, 2008 Share Posted May 16, 2008 I think you need more postpro: trees foreground, people with fast blur, filter effects so colors dont look too bright, "less perfection"... dirtyness, and backgrounds look too flat, try to imagine sky and give it some light in the side where light comes from.... it could help Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 16, 2008 Share Posted May 16, 2008 The textures seem a bit flat - try a small amount of noise in the BMP channel for the walls. First thing I did was invest in some good Textures. You can buy a disc or get some for free from online. A plain concrete looks boring compared to one with cracks and bits broken off. And a good BMP map will bring out the 3D-ness of it, too. Link to comment Share on other sites More sharing options...
birdman67 Posted May 16, 2008 Share Posted May 16, 2008 Practise mate. Im still far from photoreal myself, but it just takes practise - go find some phot images you like, and look at all the little things that make it look real. Little props here and there, little imperfections etc... ...and renderings that you like. Start a library of really great renderings you come across on the web. I literally have thousands of images broken down into dozens of categories that I reference quite often...composition, color palettes, textures, light quality and direction, etc. Oh, yeah, and of course practice...I heard somewhere it "makes perfect!" Link to comment Share on other sites More sharing options...
STRAT Posted May 16, 2008 Share Posted May 16, 2008 as mentioned, it's a mixture of everything from textures to lighting to photo comping to modelling to everything. your textures are too clean and un-detailed. your glass is unrealistic. your photo comping needs more work, your shadowing and contrasts are too computery, the saturations are too rich, etc etc etc. i'll always advise to stair long and hard at a photo of a similar subject and copy the detail and nuances of it. Link to comment Share on other sites More sharing options...
leclercq_d Posted May 16, 2008 Share Posted May 16, 2008 make your scene not so perfect, wat i mean use some dirte textures or paint it in postprosses, example paint some darker strokes under the sides of the window thats where the water flows when its raining. look at real foto's ther always a good reference good luke ,cheers Link to comment Share on other sites More sharing options...
Camelpoo Posted May 16, 2008 Share Posted May 16, 2008 (edited) I noticed on the last pic the lighting doesn't affect the ground plane. Also, some depth of field blur might help. Also, try adding a thin layer of noise, then a very small amount of gaussian blur to the scene. Have fun! Edited May 16, 2008 by Camelpoo Link to comment Share on other sites More sharing options...
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