juand731 Posted May 16, 2008 Share Posted May 16, 2008 My scene is about 600,000 polygons, with about 20 tree vray proxies, and 2 vechile vray proxies, some of the trees are instances, I have the frame buffer on, resolution is set for vray, and vrimg file is on, generate preview is off, im using also a Irradiance map with show calc off and a brute force for secondary, i have my dynamic on also. With all these render settings it stil crashing, the still image is 2000 x 1200, and my computer specs are dual core 2.4GHZ 4GB RAM Windows Vista 32bit system if anyone has any ideas please explain, thanks. Link to comment Share on other sites More sharing options...
kippu Posted May 16, 2008 Share Posted May 16, 2008 i am not too sure about this but is your computer using all of the 4 gb memory in a 32 bit vista ...if not have you tried using the 3 gb switch... again i am a xp user and i dont know the vista scenario Link to comment Share on other sites More sharing options...
juand731 Posted May 16, 2008 Author Share Posted May 16, 2008 I have not tried the vista 3GB switch do u have any idea where I can get the info on how to set it up the proper way? Link to comment Share on other sites More sharing options...
amer abidi Posted May 16, 2008 Share Posted May 16, 2008 i would have thought that Vista had solved that problem!! alas, i too am an XP /3G user... will keep an eye out for you. Link to comment Share on other sites More sharing options...
juand731 Posted May 16, 2008 Author Share Posted May 16, 2008 ok so the 3GB switched worked, now to see if i can render out an animation! crossing my fingers! Cant wait till i get my renderboxx also. Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 17, 2008 Share Posted May 17, 2008 are your proxies also instances of each other? ...i really think you should be able to render that under 2 gigs. Link to comment Share on other sites More sharing options...
birdman67 Posted May 17, 2008 Share Posted May 17, 2008 Don't forget to ungroup everything...Max likes to use lots of memory with groups! Link to comment Share on other sites More sharing options...
psb_architect Posted May 26, 2008 Share Posted May 26, 2008 hi everyone.i have also the same problem rendering an exterior.it always crash.my setting are: *FRAME BUFFER - 1280 X 960 *GLOBAL SWITCHES - DEFAULT LIGHTS OFF *GI - 1-QMC, 2-LIGHT CACHE *ENVIRONMENT- ON * QMC GI - 24 * LIGHT CACHE GI - 800 my computer is quad core, 4 gb ram xp home edition thanks everyone Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 26, 2008 Share Posted May 26, 2008 try using brute for the secondary GI. light cache uses more RAM. other than that, you didn't include any information regarding the scene. Link to comment Share on other sites More sharing options...
kippu Posted May 26, 2008 Share Posted May 26, 2008 psb architect... maybe you should use the 3gb switch? Link to comment Share on other sites More sharing options...
psb_architect Posted May 27, 2008 Share Posted May 27, 2008 *try using brute for the secondary GI. light cache uses more RAM. other than that, you didn't include any information regarding the scene -what is brute? im so sorry, because im a new user. i use max 8 and vray 1.50 rc2..or can you give me your settings in rendering an exterior? *psb architect... maybe you should use the 3gb switch? -how is this done? thanks everyone.... Link to comment Share on other sites More sharing options...
Crazy Homeless Guy Posted May 27, 2008 Share Posted May 27, 2008 -what is brute? im so sorry, because im a new user. i use max 8 and vray 1.50 rc2..or can you give me your settings in rendering an exterior? on the secondary GI method, switch the drop down from Light Cache to Brute Force. http://www.spot3d.com/vray/help/150R1/render_params_gi.htm#parameters Link to comment Share on other sites More sharing options...
juand731 Posted June 2, 2008 Author Share Posted June 2, 2008 Just got the Renderboxx, 32GB of ram 4-4 quads 2.5ghz each, what used to take 14 days for an animation it now took 14 hours!!! Link to comment Share on other sites More sharing options...
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