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Good Interior Renders?


iaga
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Is there anyone that can advise me on workflows, lighting etc. for a decent interior shot. I currently use Viz2008 and VRay SP2 . I have the model setup already but I need to know how to work out good lighting techniques that I need help on.

 

In addition do I need to sort out a clay render first before I start applying the materials? I have attached some test images of a college that I am working on - the white renders are just with VRAY GI and the interior has a few VRAY plane lights with a white override material.

 

All help much appreciated.

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I started with vray, with following instructions, of course is just a begining....

 

global switches - disable default lights

indirect ilumination - on

Primary Bounces: Irradiance map / low preset /show direct light ON

secundary bounces: qmc

 

(at this point only windows are visible, and everything looks dark)

 

Add a Vray light with similar size to the window.

light must be inside the room, leaving a small gap.

 

vray ligth properties: as default with following exceptions:

activate:

 

on

invisible

ignore light normals

smooth surface shadows

color: light bluish

multiplier: 25

(at this point, light with look very strong and brighter as wished)

 

to correct this:

 

G-Buffer color mapping: color mapping type: exponential

dark multiplier: 1.0

affect background: uncheck

 

Add Sun light : Target direct above the roof pointing toward the window

shadow type: vray shadow

multiplier: 7-10

color: light yellow

 

image sampler (antialiasing)

adaptative subdivision -2 y 1 (fast, low quality)

Min rate -1 max rate 2 (slow but better)

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just one more question - what would you do about the ceiling? as it still remains slightly dark... Would you put additional VRAY lights or a plane light to cover the whole ceiling?

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