EOD Posted May 19, 2008 Share Posted May 19, 2008 Hi Everyone Just when I thought I could contiunue to modle my plan of a house in 3d max I've come across another quiery. The house i'm attempting to modle has walls at different heights. How would I go about extruding/Lofting the walls of my house and set the varying wall heights I need. Help:o Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 19, 2008 Share Posted May 19, 2008 I'm guessing do it in different segments... different splines. I actually was given a floorplan and elevations of a house with sloping tops-of-walls and had no idea how to do it. Maybe instead of splines, convert them to editable polys and adjust the verts at the top? Link to comment Share on other sites More sharing options...
neko Posted May 19, 2008 Share Posted May 19, 2008 extrude modifier is the basic method for that kind of work. and you better get the spelling right in the future...it's MODEL, not modle Link to comment Share on other sites More sharing options...
EOD Posted May 19, 2008 Author Share Posted May 19, 2008 Thanks Guys I'll try your method sandmaninja of extruding the building in segments it may take me a bit more time. Sorry about the spelling.... I was a bit quick off the mark for answers:D Link to comment Share on other sites More sharing options...
dean@pikcells Posted May 20, 2008 Share Posted May 20, 2008 learn how to poly model stuff (google tutorials if you dont know how). splines and extruding is ok for bungalows! Link to comment Share on other sites More sharing options...
taran0 Posted May 20, 2008 Share Posted May 20, 2008 (edited) a good technique i always use is to create lines and then add extrude and shell modifier, go back to spline and turn on show end result, create your lines, and your drawing walls. different heights, just make a seperate line and then copy and paste two modifiers from other spline, change extrude amount. in the end just convert to editable poly and then poly model the rest out. - you can also set different widths using the shell modifier as a lot of buildings i work on use different widths for walls. or at poly model stage just extrude walls out a bit. - another plus, cut the shell modifier off convert to editable poly, paste teh shell back on, now you can cut the windows doors out on a 2d plane and then the shell on top will make the thickness of the wall never use the AEC walls very messy indeed taran Edited May 20, 2008 by taran0 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now