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Good Shot & Lighting Set-up?


iaga
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Hey Ppl. I just wanted a bit of a helping hand (or more so a confidence booster) to decide whether my first ever VRay interior shot has the correct lighting and is a decent angle so that I could start texturing the model. If not, how can I improve it? Currently there is an override material which is 100% white. ColorMApping>dark&bright multiplier = 1.25, gamma=0.9 I'd appreciate all help given.

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you wont really know until you start progressing.

 

as it stands it's too bright, but guaranteed that'll change as your textures and furnishings go in. all these added features will dramatically alter your lighting impact. the lighting is a very delicate beast, which alters and is effected by physical or material changes in your scene.

 

For a start, even though it's too bright, the light distribution is nice and even and the contrast looks good. Start working on it and take it from there. No doubt you'll tweek it before the final image anyway.

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Thanks Stephen. I shall start texturing, furnishing and tweak it as I go along now. I'll post up the final image - hopefully by the end of the day if all goes well - You got any idea's in speeding up the process of texturing?

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I think you have a really interesting angle of shot there. Will look really nice if sunlight comes through the skylight, quite dramatic and end up looking really good. Hope it does, would be nice to see the final image.

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You got any idea's in speeding up the process of texturing?

 

not really.

 

texturing is an art in itself that can make/break the image. dont skimp on your texturing time just to get the image finished by end of today unless you have to.

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As a matter of interest, how long would it take you guys to do a typical interior render - I was given a week to do 2 interior and 2 exterior shots. Although, the model was done in revit, but I still had to manipulate it as it was a combination of Sketh-Up and Revit (ask the architect why he'd done that!) exported as a dwg and imported into Viz. So the model was more or less there... but still how long do you reckon this should take - it will give me an indication on my progression.

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Right here's another test render (let me know what you think). Btw let me know what sort of furnishings I could use to improve it - it's supposedly a college. The pink and the brown are doors and windows I still need to texture on ground floor.

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A quick reply. The edges of the glass look too green. Could do with some tiles or some floor covering on the floor. Couple of pictures on the walls maybe. Difficult to say much more as still not much there.

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looks like your in the same kind of position as me, a junior among architects that dont really understand rendering. sometimes you just have to tell them you dont know how long it will take until you figure out exactly how bad your source material is.

 

about the lighting, it looks like you are using only environment light. it would be nice to see some direct light - sun and shadow - or some of the light fixtures that will actually be providing the light to the space if it is not sunlit.

 

and i dont know about where you are but i dont know how you can get away with having those step things like that without handrails all over the place.

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Things to improve:

 

-Fire the interior designer

-As Dave said, eliminate the death trap on the mezzanine

 

Sorry about harshing the design but if this is what the architect handed you... and expected you to work from that Revit model, lacking all detail... well, it doesn't make it easy, does it.

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Hi

 

Agree with the others...you need to ask some questions to make sure you are covered if this is a live project.

 

I presume those are stairs in which case you need to go back to the architect to ask if he's looked at the legal implications (Health and safety and CDM regs) of no hand rails .

 

You have to be careful not to sure what the legals are in relation to just visualising a project but I know that these days in design if you put your name against something YOU are legally responsible for any accidents (not your employers) that might occur because of faulty design. So the fact that you are in some way participating in the process means that you need to cover your arse by asking the questions (preferably by email...and keep a copy.). It also shows you are thinking about the project not just producing a pretty picture.

 

You dont seem to have any balustrades on your hand rail and theres seems to be something odd happening with your infills middle right

 

Otherwise keep going will be nice when finished

 

Correction spotted the balustrades, but had to look very hard ....

Edited by PAWUK
Cleaned my glasses and spotted the missing balustrades
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just to elive some of the 'death trap' fears, I have posted another real quick test render to show that the main stairs are to the left and the stairs shown in the scene are a 'roman arena' sort of seating area for students. Sorry people I should have made it clear from the start what it was. Although, would still need to consult building regs about certain balustrading for it.

 

Thanks for all comments and help. If there's still more ways to improve it please let me know.

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its just hard to tell because there is no direct sunlight & shadow, though the glass in the top may be frosted.

 

but some of the corridors in the back of the room have light pouring out of them, as if the light is also coming from the sides. it seems like if the emphasis was on one direction the light would be more realistic and dramatic

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Thanks Dave,

 

I'm just working on the 1 directional main light now. What I didn't inderstand was how to get a a direct light shadow, but then realised that the wrong aterial was applied to the atrium roof light and also that another plane light had been positioned there on purpose - not realising that the external light would filter through. Therefore this has been corrected and once all of it's complete I shall post it up.

 

Just one more question to anyone - How do you get decent VRay shadows on RPC material i.e. people and plants?

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