Ivan_m Posted May 25, 2008 Share Posted May 25, 2008 I have a problem with mental ray. When I render my building I get nasty places with color bleeding. I've tried with photon base shader in the photon slot of the material, but it didn't work. Any suggestions? I've used max 2008. Any suggestions? Link to comment Share on other sites More sharing options...
SandmanNinja Posted May 25, 2008 Share Posted May 25, 2008 Can you post a render? It would help with the answer. And I'm sure Brian Bradley knows! He's a Mental Ray guru! Link to comment Share on other sites More sharing options...
Ivan_m Posted May 25, 2008 Author Share Posted May 25, 2008 (edited) Thanks for the replay. I'll post a image with the problem as sooner as I can. In this one you may see the color bleeding and the reason - the grass: In this one the grass is removed: The reason I don't like using MR is exactly because of the color bleed it creates. :/ Edited May 25, 2008 by Ivan_m Link to comment Share on other sites More sharing options...
Justin Hunt Posted May 25, 2008 Share Posted May 25, 2008 colour bleed can be controled either by droping the "Diffuse Level" or using the material over-ride for FG calculation and the proper material for the frozen FG, final render. With max2009 you have the option now for objects not to react to FG. jhv Link to comment Share on other sites More sharing options...
pixelperfectg Posted May 25, 2008 Share Posted May 25, 2008 http://jeffpatton.cgsociety.org/blog/archive/2008/1/ Link to comment Share on other sites More sharing options...
kris McIsaac Posted May 26, 2008 Share Posted May 26, 2008 One thing to remember is that in real life grass is not a flat plane. It is thousands of blades at thousands of angles and slightly transparent so not all the light is thrown back up onto the surrounding objects. Like it was mentioned, reduce the diffuse colour to reduce the amount of green bounce. Link to comment Share on other sites More sharing options...
Ivan_m Posted May 26, 2008 Author Share Posted May 26, 2008 Thank for the help and for the attention. It helped me a lot. About the grass - in the final render I will use a displace map for sure. Link to comment Share on other sites More sharing options...
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