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Vray Standalone?


djoshi
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Is there any demo version available of Vray Standalone?

When they are going to release it??

Would it fulfill all the requirements??

 

Say for e.g.

 

If we model in some other software(Obviously not max), bring in the model, would it be able to do every thing like from still rendering to Animation..? No need of 3D max at all !!??

 

Has anyone got any idea abt all these??

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I think people get confused when they think of what Vray Standalone means. It is not necessarily going to be an application with a gui that you load your model into and use that to render. It will most likely be like Renderman and Mental Ray standalone.

 

Meaning that the typical workflow would mean that you still work withing your 3D application, and all you need from the plugin is a translation out to a scene file to translate out and render in the standalone application. That file you can then render that scene file from a command prompt. To most users this will be seemless if you have a well built pipeline, and it will almost look like you never left, Max or Maya or whatever.

 

What is the advantage of that?

 

- You don't need the 3D application to render... less strain on your overhead

- You can build your own pipeline on rendering based on that process. All render settings can be controlled via XML files, or some other setup file. So all your render farm scripting can be done to optimize Vray.

- The scene files can be completely parsable (if needed) and you can customize your pipeline even more

- Parsable files means you can probably have an easier way of writing Vray shaders, similar to Slim shaders for Renderman, or MI shaders for Mentalray.

- Vray can more easily be written to work in different OS's, like linux, OSX, etc... since you only have to recompile for that OS, not for the 3D application as well.

- If the rendering portion is standalone this means even more about interoperability between different applications:

- You can exchange data from one application to another... geometry, proxy files, even possibly shaders.

- Vray can be written to work in many more applications, since the scene translator is now the biggest part of the process.

- Already with this version of Vray have started to appear for Maya, Softimage, Houdini, Sketchup, Cinema4d, Bender...

Obviously, to many people on this forum, this sounds like a lot of stuff that is not really that important to them. But to hard core VFX studios, this is a key feature which is bringing Vray up with the Big boys when it comes to doing serious effects and pipeline building.

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Thanx..

 

The reason I am asking these, b'cos I am going to invest in buying 3D max just b'cos of Vray.

 

I would use FormZ for modeling ( Amazing Architectural modeler..!!) & for rendering I want to use Vray. So if the standalone version of Vray can save my money on max:confused:

 

I have heard VIZ is the cheaper option for max, I have not tried VIZ yet. How it differs from max? Can I upgrade VIZ to MAX letter if I would require??

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That's got to be a typo. There's no Viz 2009.

 

Anyway, I would think that Cinema+Vray would be a tempting idea, especially if all you want is something for launching Vray from. You can get a competitive sidegrade discount as a FormZ owner or get, say, Cinema+Sketch&Toon at a sale price, then add Vray.

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I have not tried C4D..! I am sure that its good software, since lot of guys using around..

 

I have visited its site, I could not figure out that what is "C4D core" which is cheaper then "C4D 10.5".

 

There is option similar to "file link manager(Max)" in C4D?, Which is very imp.

 

I am sure for stills, it would give good results. But what abt Walkthrough animations, its good??

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it seems like the point here is that using more programs in your workflow is going to be more difficult overall.

 

using less common programs is also going to be more difficult.

 

i bet you can get most of the results in C4D as in MAX, but it might be slightly more complicated.

 

i get the impression max is so expensive because it lets you do everything in a single polished UI.

 

if you move away from that you might end up spending more money in the form of time trying to figure out how to get things working

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With Cinema, you can buy the "Core" app plus whatever "modules" you need - which provide advanced features that you may or may not need like hair and improved particles. The reasons I suggested Cinema are:

 

-You'd only need the core package if all you want is to launch renders in Vray, and it's way less expensive than Max.

-If you're going to need to learn more software, Cinema is much more intuitive than Max and is less of a leap for people used to FormZ. Most people find it less complicated and more accessible.

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