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What is considered good architectural visualisation?


websmythe
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I think given the business of architects we are naturally drawn towards the photoreal. But I prefer to call it building simulation. I think there are endless advantages, for me anyway, in simulating a building in a computer. However, we are a profession which has been working on paper for hundereds of years, and it will take time for computers and new media to settle into a role. For me the value of modelling goes all the way through a design, from concept to analysis and critique, and refining. I realise, that I take for granted my spacial awareness and my ability to grasp 3D, and dare I say it... having an imagination. In fact I put it to the group that many of us do. It goes part and parcel with our job, BUT, its not something everyone can grasp. To some photoreal is like magic... it's there but its not magic... your brilliant... built it and be my God! To others its too concrete... to real... and interferes with their natural tendency to 'tweek'.

 

Like anything else we have to excerise caution and care when using CG, like any other task we have to read the client and gauge what is appropiate for them.

 

As for a good image, for me, its creating an emotion connection, that can be done with light, detail, window dressing etc. Any image thats not up for too much scrutiny can be a good image with the right balance of ingredents, and like ingredents, lack of one can be compinsated by a bit more of another in order to balance the image.

 

Great images however are a different thing, and like anything which you might prefix 'great' onto you find that the one common denominator running through it will be quality, and quality alone.

 

'Quality' however does not seem to be on big demand, at least not in Ireland anyway. 'Half-Assed but works' seem to be the prefered ethic unfortunately. So really when we bend over backward to perfect something its really self gratification we're looking for, the detial with I consider tantimount and critical to a piece of work usually goes all but unnoticed (at least consciously anyway... or so I hope) but to be honest it doesn't bother me. It's that constant striving, perfecting, and discussion that pushes the people, their skills, and the technology. In that respect photo-real and the horsing around that goes on in private offices and bedrooms around the worlk and at this site and others has more to do with playing a part in exploring and finding a place for the technology. And watching how the profession are evolving and absorbing or rejecting as the case may be what we do.

 

That all plays a part in discovering and understanding 'why' something is a good image rather than just 'is' it a good image, and discovering is a very very exciting past time... for me anyway.

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i think a good arcitectural visualisation has to not only show the object it is trying to sell but also it has to create the atmosphere around the object....to help the client see what he/she is buying....to acheive this the illustrator has to get into the mind's eye of the architect....the atmosphere... we should discuss about this word more....

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i think a good arcitectural visualisation has to not only show the object it is trying to sell but also it has to create the atmosphere around the object....to help the client see what he/she is buying....to acheive this the illustrator has to get into the mind's eye of the architect....the atmosphere... we should discuss about this word more....

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. In that respect photo-real and the horsing around that goes on in private offices and bedrooms around the worlk and at this site and others has more to do with playing a part in exploring and finding a place for the technology. And watching how the profession are evolving and absorbing or rejecting as the case may be what we do.

Even in the last couple of years, since being involved actively in cgwork for architects, i have watched it grow and develop, and change in ways that i could not have predicted. My position toward it has changed or rather alternated from a point of view of total rejection, dismissal, adoption, obsession, curiousity, suspicion, hatred, elation, rejection.... a spectrum of emotions experienced, while still trying to do a job and earn a living.

 

The atmospheric thing, is crucial in all architectural projects, to begin to help people find 'a way into the design concept'. A way to turn peoples' negative views about development and progress or change, into positive hopeful ones. I have seen how one cgimage can unify a whole practice of professionals, planners, clients etc., all together in collective enthuasiasm for a project.

 

In a word, i suppose it is about selling.

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. In that respect photo-real and the horsing around that goes on in private offices and bedrooms around the worlk and at this site and others has more to do with playing a part in exploring and finding a place for the technology. And watching how the profession are evolving and absorbing or rejecting as the case may be what we do.

Even in the last couple of years, since being involved actively in cgwork for architects, i have watched it grow and develop, and change in ways that i could not have predicted. My position toward it has changed or rather alternated from a point of view of total rejection, dismissal, adoption, obsession, curiousity, suspicion, hatred, elation, rejection.... a spectrum of emotions experienced, while still trying to do a job and earn a living.

 

The atmospheric thing, is crucial in all architectural projects, to begin to help people find 'a way into the design concept'. A way to turn peoples' negative views about development and progress or change, into positive hopeful ones. I have seen how one cgimage can unify a whole practice of professionals, planners, clients etc., all together in collective enthuasiasm for a project.

 

In a word, i suppose it is about selling.

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