Jump to content

a question for Christopher Nichols


Mister3d
 Share

Recommended Posts

Hello Christopher, this question arouse after reading this thread at cgtalk http://forums.cgsociety.org/showthread.php?f=21&t=271237&page=3&pp=15 , where you said that there are 4 ways to make an AO pass in vray:

Irradiance map with just 1 bounce

Skylight

Dome light

Dirt shader

 

But I thought that an ambient occlusion is based on normals calculation and doesn't bounce light at all, what dirt shader does. So why those methods, like an irradiance map solely for the 1-st bounce are called an AO? Or the point is that visually we get 1 direct bounce from a light source and visually it looks like an AO, so therefore we can use it as such?

Thank you.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...