imagineer Posted June 1, 2008 Share Posted June 1, 2008 Hello world! I'm working on a big exterior office building scene with lots of VrayProxys(trees, cars bushes, people, ...). Everything was OK. At one moment I've put in my scene a new proxy, a tree. From this moment, at rendering time, at building light cache stage, Vray is estimating a huge amount of time and is something about "Unloading geometry". Please give me some advices about this. Thanks a lot. Link to comment Share on other sites More sharing options...
lambros Posted June 1, 2008 Share Posted June 1, 2008 there is a RAM shortage which forces Vray to load and unload geometry from HD at render time so that it does not crash. Proxies are automatically considered dynamic geometry(i.e. they are loaded and unloaded on render time) and I guess you will have to raise the dynamic geometry limit to overcome this problem. If you add up all the vrayproxies and they sum more than the default 400MB limit that will be the cause. How much RAM does your machine have? Are you using the default dynamic memory limit value? Link to comment Share on other sites More sharing options...
mayamax Posted June 2, 2008 Share Posted June 2, 2008 yes you have to increase your RAM . It will Help To Solve this Issue. Link to comment Share on other sites More sharing options...
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