Froggy Posted June 1, 2008 Share Posted June 1, 2008 Hi everybody, I have to work on a project who mix building and site plan. The building will be in 3d but I would like to keep the site plan really simple and flat. I try to import from .dwg on 3ds max 2009 and apply a rendering option on the line with a little amount of thickness. But 3ds max 2009 crash (I think the file is to big). I try through the materials with a .jpg of the site plan but the resolution is really bad. So if someone could give me the trick ?? Thx in advance. Link to comment Share on other sites More sharing options...
STRAT Posted June 1, 2008 Share Posted June 1, 2008 why not make a huge jpg of the site plan in autocad/photoshop, then assign this images as a material on a plain. there's a tutorial in the hints/tips forum i posted a couple years ago that allows you to go from autocad to photoshop via the EPS route. it's a fantastic way of getting a really big crisp and clear good res image of your autocad drawings. Link to comment Share on other sites More sharing options...
Froggy Posted June 1, 2008 Author Share Posted June 1, 2008 Thank you for your fast answer, I'll try it and I will let you know. Thx a lot. Link to comment Share on other sites More sharing options...
Froggy Posted June 1, 2008 Author Share Posted June 1, 2008 Work great. I was owned because of the display of texture on my perspective view !!! Do you know How to get a better display of texture with High resolution ?? Not really easy to model on top of it !! THX Link to comment Share on other sites More sharing options...
ramy Posted June 3, 2008 Share Posted June 3, 2008 Try splitting your plane up into 6 different meshes. Then split your texture map up into six as well, one for each plane....this will give better resolution for you to model onto. Link to comment Share on other sites More sharing options...
amer abidi Posted June 3, 2008 Share Posted June 3, 2008 customize>preferences>viewports>configure driver. raise your "download texture size" to 1024, and make sure to tick the "match bitmap size as closely as possible" underneath. Hit Ok. Find your bitmap in your material editor, and hit "reload" underneath the bitmap name. Now your bitmap should be crystal clear in your viewport. Link to comment Share on other sites More sharing options...
Froggy Posted June 3, 2008 Author Share Posted June 3, 2008 Thank you amer abidi. That I was looking for and it worked great. Thanx to all also for the help. Link to comment Share on other sites More sharing options...
amer abidi Posted June 3, 2008 Share Posted June 3, 2008 Glad to be of help Link to comment Share on other sites More sharing options...
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