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Background in the horizon in 3dsmax


alekzab
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"Realistic enough" is somewhat subjective, but ultimately your approach needs to be in accordance with your project budget, your technical abilities and the expectations of your client.

 

Down & Dirty

 

Grab a digital camera, go out and take a lot of pictures and tighten them up in Photoshop. Create large montage textures with alpha masks and map them onto several cylindrical planes. Use a sky dome.

 

Middle of the Road

 

Build a few low-poly buildings and use commands like Scatter, Particle Systems or Advanced Painter (search CGA threads) to populate the scene with a mix of 3d and 2d elements. Use a skydome and/or HDR.

 

Top Shelf

 

Go full 3D on the trees and buildings. Use an alpha mask on the outskirts of your terrain to blend into a hi-res HDR.

 

 

 

The first approach is definately the "cheapest" in terms of rendering time, but still a whole lot of Photoshop work to pull off nicely. If you have been doing large exterior scenes for awhile, the other two should suffice.

 

Good Luck....:)

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