Antisthenes Posted June 2, 2008 Share Posted June 2, 2008 i have this Bacon Blend roof tile that i need to apply to a 3d model of a Site adapt project problem is Redland Tile does not offer this blend as a material on their site in any good image. it is composed of several tiles from their palate. besides the fact i am no expert at rendering roof tiles. how would you do this roof tile? where you know the specification but have little to work with? i am thinking displacement map, does anybody have something that might help me? attached are what i have, i made that one texture tillable but not perfect for a 2d color elevation from the larger photo. Link to comment Share on other sites More sharing options...
Brian Smith Posted June 2, 2008 Share Posted June 2, 2008 this might help... http://3dats.com/products.asp click on the sample chapter for the intermediate/advanced book...it's on creating roofs Link to comment Share on other sites More sharing options...
Antisthenes Posted June 2, 2008 Author Share Posted June 2, 2008 (edited) i will not be using MAX, i know it but that would be to slow and i don't even have it. I can model a roof all day and night my problem is solely the texture and how to make a acceptable roof tile texture bump/displacement map based on colors/materials seen in the image above, from Redland Tile's site. value engineered and under a time constraint do you model your tiles? i feel this would be too expensive (hi poly) Edited June 2, 2008 by Antisthenes Link to comment Share on other sites More sharing options...
mayamax Posted June 3, 2008 Share Posted June 3, 2008 I Always Do Modeling Of Tiles...I know Its To Expensive and Hi-Poly ...But I think This The Good Way To Get The Result What we want... Link to comment Share on other sites More sharing options...
johnvid Posted June 3, 2008 Share Posted June 3, 2008 If it is just the one house and you want that kind of detail, then you must model it, it would probably be quicker than building a custom displacement map. If your using Maya to build a roof like the one in the picture and you have physics simulation maybe you could drop them into place... or by the looks of that roof nuke it with megaton Link to comment Share on other sites More sharing options...
Antisthenes Posted June 3, 2008 Author Share Posted June 3, 2008 (edited) i find this Vray displacement map but it does not match the colors of the actual product. PLUS i want over grouted any body good at displacement maps or knows a good method for faking geometry with them? http://maxmaterials.com/vray/index.php/Details/Vray-Displacement/Orange-Roof-Tiles-with-displacement.html http://www.pixelab.be/blog/2007/09/26/tutorial-creating-v-ray-displacement-maps-from-hi-poly-tiling-geometry/ this might work best so far.. http://www.vray-materials.de/all_materials.php?mat=1691 Edited June 3, 2008 by Antisthenes Link to comment Share on other sites More sharing options...
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