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Roof Tile w/ spec how would you?


Antisthenes
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i have this Bacon Blend roof tile that i need to apply to a 3d model of a Site adapt project

 

problem is Redland Tile does not offer this blend as a material on their site in any good image. it is composed of several tiles from their palate.

 

besides the fact i am no expert at rendering roof tiles. how would you do this roof tile? where you know the specification but have little to work with?

i am thinking displacement map, does anybody have something that might help me?

 

attached are what i have, i made that one texture tillable but not perfect for a 2d color elevation from the larger photo.

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i will not be using MAX, i know it but that would be to slow and i don't even have it.

 

I can model a roof all day and night my problem is solely the texture and how to make a acceptable roof tile texture bump/displacement map based on colors/materials seen in the image above, from Redland Tile's site.

 

 

value engineered and under a time constraint

 

do you model your tiles? i feel this would be too expensive (hi poly)

Edited by Antisthenes
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If it is just the one house and you want that kind of detail, then you must model it, it would probably be quicker than building a custom displacement map.

 

If your using Maya to build a roof like the one in the picture and you have physics simulation maybe you could drop them into place... or by the looks of that roof nuke it with megaton :)

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i find this Vray displacement map but it does not match the colors of the actual product. PLUS i want over grouted any body good at displacement maps or knows a good method for faking geometry with them?

 

http://maxmaterials.com/vray/index.php/Details/Vray-Displacement/Orange-Roof-Tiles-with-displacement.html

 

24_img.jpg

 

 

http://www.pixelab.be/blog/2007/09/26/tutorial-creating-v-ray-displacement-maps-from-hi-poly-tiling-geometry/

 

5tiles_texture2.png

 

this might work best so far..

 

clay%20roofing%20tiles_by_DIEGONORMA_xl_507

http://www.vray-materials.de/all_materials.php?mat=1691

Edited by Antisthenes
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