deanomagino Posted June 3, 2008 Share Posted June 3, 2008 Hi guys, just working on my latest and greatest but having a few problems with getting the light to spread. im doing a few tests on the basic structure of the scene with a few of the key textures added... im not getting the detail from the light in the roof beams of the building, the texture is very dark which is the main reason, i want to some how keep the darkness of the texture but still get the detail??? also within the building i im trying to get more light to spread but without the exterior becoming too saturated..? im dong a few experiments with placing a plane light at the front opening so it effects only the interior but not getting it feeling natural. im using direct light, hdri in the both slots, irradiance, brute force (new to this one), catmull.. pretty much default from there.. max 08 sp1 i have attached an override and a textured so you can see some of the detail i want to get.. your help would be greatly appreciated Thanks Dean Link to comment Share on other sites More sharing options...
moodo Posted June 4, 2008 Share Posted June 4, 2008 wich kind of colormapping or exposurecontrol uses you? and how are the light and materialsettings? Link to comment Share on other sites More sharing options...
deanomagino Posted June 4, 2008 Author Share Posted June 4, 2008 off the top of my head the color mapping is set as default.. materials settings; this is the material i downloaded vray materials: http://www.vray-materials.de/all_materials.php?mat=1543 Link to comment Share on other sites More sharing options...
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