Aaron2004 Posted June 4, 2008 Share Posted June 4, 2008 Hey guys, I just created a puzzle for myself and it's absolutely driving me crazy. I made this roof in about 2 minutes in sketchup...but I want a neat mesh. When I tried poly-modeling this, I could make the main gable fairly quickly and neatly...but when I do the smaller eye-brow gable on the side, it totally screws with my quads. Does anybody have any idea at all how you would go about doing this? BTW, I'm pretty sure that this is independant of any software as long as it's a strong modeler (MAX, Maya, Blender, etc) Thanks so much. PS...And I can't export the roof from Sketchup, because I only have the free version...plus I want a clean mesh. Link to comment Share on other sites More sharing options...
bjornkn Posted June 4, 2008 Share Posted June 4, 2008 The mesh looks pretty clean to me. What exactly is it that you want to achieve? Make it all quads? Link to comment Share on other sites More sharing options...
Phabz Posted June 4, 2008 Share Posted June 4, 2008 (edited) All you need to do is 2 extrusions, a union and 2 subtractions (if using autocad) but I am sure you can use the same method in 3d studio or any other modeling software. Make the extrusion with the profiles of the red and blue lines (see attachment) and make a union of them into 1 solid, then extrude the yellow lines and use them to subtract form the main solid. The other image shows the result using autocad Hope this works Edited June 4, 2008 by Phabz Link to comment Share on other sites More sharing options...
Poco Posted June 4, 2008 Share Posted June 4, 2008 I don't know if this is what you have in mind, but here goes ... Link to comment Share on other sites More sharing options...
Aaron2004 Posted June 5, 2008 Author Share Posted June 5, 2008 (edited) Wow guys...thanks SO much for your time...I'm going to take a look at these when I get to work tomorrow. POCO...Is that a clean mesh? I was trying to avoid Booleans so that I could stick with quads. Edited June 5, 2008 by Aaron2004 Link to comment Share on other sites More sharing options...
gfa2 Posted June 5, 2008 Share Posted June 5, 2008 Wow guys...thanks SO much for your time...I'm going to take a look at these when I get to work tomorrow. POCO...Is that a clean mesh? I was trying to avoid Booleans so that I could stick with quads. Booleans in ACAD rock...they are very clean. Link to comment Share on other sites More sharing options...
Poco Posted June 5, 2008 Share Posted June 5, 2008 "POCO...Is that a clean mesh? I was trying to avoid Booleans so that I could stick with quads." Yep, its a clean mesh made in 3dsmax, no booleans were used. There are although 2 triangles in the little roof. Link to comment Share on other sites More sharing options...
Brian Smith Posted June 5, 2008 Share Posted June 5, 2008 Wow guys...thanks SO much for your time...I'm going to take a look at these when I get to work tomorrow. POCO...Is that a clean mesh? I was trying to avoid Booleans so that I could stick with quads. creating roofs with quads is not difficult but just out of curiosity, why would you even care when creating roofs? it has no bearing on anything that I can think of. incidentally, here's a free chapter on creating roofs if you have seen this already. click on the free sample chapter for the intermediate to advanced book. http://3dats.com/products.asp Link to comment Share on other sites More sharing options...
dean@pikcells Posted June 5, 2008 Share Posted June 5, 2008 creating roofs with quads is not difficult but just out of curiosity, why would you even care when creating roofs? it has no bearing on anything that I can think of. there are several good reasons for working in quads, such as - smoothing works so much better editing the mesh at a later time is easier adding detail like chamfers is easier it looks neater it will export better some realtime applications work better in quads Link to comment Share on other sites More sharing options...
Aaron2004 Posted June 5, 2008 Author Share Posted June 5, 2008 Thanks for the file, Poco...now I just have to reverse engineer it. I realize that roofs don't need to be that clean, but I'm actually trying to do this for my own personal project. Therefore, for the sake of learning and improving my skills, I'd like to keep everything as clean as possible. For myself, the final artwork would be a lot more rewarding, but I realize that others would view that differently. Thanks for the link to your book, Brian. Link to comment Share on other sites More sharing options...
Brian Smith Posted June 5, 2008 Share Posted June 5, 2008 there are several good reasons for working in quads, such as - smoothing works so much better editing the mesh at a later time is easier adding detail like chamfers is easier it looks neater it will export better some realtime applications work better in quads not going to argue with your list, but what few extra edges are created can be removed with the edit poly in just a few seconds. Link to comment Share on other sites More sharing options...
SandmanNinja Posted June 6, 2008 Share Posted June 6, 2008 creating roofs with quads is not difficult but just out of curiosity, why would you even care when creating roofs? it has no bearing on anything that I can think of. incidentally, here's a free chapter on creating roofs if you have seen this already. click on the free sample chapter for the intermediate to advanced book. http://3dats.com/products.asp I am SO GLAD I pre-ordered this back in January. Eagerly awaiting it's release. I hope to devour it cover to cover in a weekend, then work back through it. Link to comment Share on other sites More sharing options...
Brian Smith Posted June 6, 2008 Share Posted June 6, 2008 I am SO GLAD I pre-ordered this back in January. Eagerly awaiting it's release. I hope to devour it cover to cover in a weekend, then work back through it. yeah we went through our limited advance copies...which are airmailed one month ahead of the slow boat from china. i would be amazed if you could gobble up all of this stuff in one weekend. you'll have to go without sleep to do it. Link to comment Share on other sites More sharing options...
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