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physical sky shader, how to get it this blue???


Dave Buckley
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i saw this image on a post and would love to be able to get my physical sky looking this blue but i just don't know which dials to tweak?

 

any idea, i've used the red/blue controls for the sun, the sky and the physical sky but i just can't get it this rich

 

please help guys

 

sorry jeff patton hope you don't mind me re-posting this :)

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funnily enough that was in another post i made over on the viz depot, i said something along the lines of this image (the one i have posted here) has been done in mental ray

 

i can find loads of examples where it has been done in vray but i use mental ray so would love to be able to do it in mental ray as well

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Sure is a lot of vignetting on that one giving it an almost polarized looking sky, and making it look really cool (don't mean colour temp), but there is banding in the gradient as there's not enough colours for the range of 8bit, would anyone know if this was NOT done with LWF.

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you might want to try messing with these setting in the mr physical sky dialog. there is a similar one for the sun. adding negative numbers in the sky roll out will make it more blue. likewise, adding positive numbers in the sun roll out will make it warmer.

 

not sure if this is the answer, but this combined with adjusting the exposure will probably get you close.

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