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Confusion with Tinted Architectural Glass and Vray


THEPRAYINGMANTIS
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I have been working on a Industrial building featuring blue tinted architectural reflective and spandrel glass. I was told that you specify the colour of the glass in the reflection colour swatch, not in the diffuse colour swatch. This particular glass is highly reflective therefore the reflection swatch colour should be a light grey. If I'm specifying a dark blue as my glass colour, how can I also set it to high reflections? It's very frustrating and confusing. I want the glass to really react to the sunlight so do I adjust the glossiness value? Right now, the glass has little reflections and no highlights on the side the sun is shining on.There should be some glare but I'm getting nothing. Its lifeless and dark. I purchased the Vismasters Materials and tried the glass shaders and those don't work either. If anyone can shed some light (no pun) on this issue I would greatly appreciate it. Thanks

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Here are a few things to go by:

 

To tint your glass use the fog multiplier. Go to http://www.spot3d.com/vray/help/150SP1/examples_material.htm#fog_color for more info on settings.

 

You have two easy options for reflections. Keep adjusting the reflection from mid grey to white to get stronger reflections or put it to 255 (white) and tick the fresnel reflections box next to the color swatch.

 

The glass has to reflect something in order to get a nice reflection effect. If you only have a sky then thats is all you will see in the reflection. It will look like blue glass.

 

You may want to try using a HDRI in your environment. This way you will get clouds and possibly a sun reflecting on your glass.

 

Keep asking and hopefully we all can help you out.

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