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time spent for projects


nodar1978
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yes would be nice to see the tutorial, and also the renderings for which you need 4 to 6 hours, as you say you have something like similar scene as mine is, and you spent 4 hour or 6 hour. could you please show the renderings to me,

thanks you very much

nodar

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not every single thing modeled. I posted, probably some furniture, of course if you model all the furniture all the accessories, 16 Horus it even fast.

 

modeling the building (2 or 3 rooms), setting up the ligths and placing furnituren and accesories. I dotn see the fantastic timing.

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yes would be nice to see the tutorial, and also the renderings for which you need 4 to 6 hours, as you say you have something like similar scene as mine is, and you spent 4 hour or 6 hour. could you please show the renderings to me,

thanks you very much

nodar

 

Nodar,

I dont want to sound condescending, but I seem to remember that you havnt really been doing this very long. Some people on these boards have been doing arch-vis for like 10-15 years. Is it really that hard to believe that someone else might be quicker at this than you are?

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Tommy,

 

I've been doing Arch-viz on the computer since 1992...and can create a trade show exhibit in maybe 1/2 to 2/3 the time that it would take a new person because of the experience gained ...but

How long would it take you to create these scenes from scratch, and what shortcuts

could you take?.....I'd like to learn.

 

D.B.

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Well, its not easy to just explain a work-flow, but here's a couple of tips:

 

Modeling:

1: Draw your scene. With a pencil on that white stuff. Sounds like a bizarre tip but for me it seems to cut out alot of problems. It makes you think procedurally about the scene before you jump into virtual space.

2: Make a list. Another old-fashioned thing to do, but it works. List your modeling tasks. Dont skip listed items when working, because you see an easier one ahead....but...if one on the list sounds tricky, think of an alternative before spending hours modeling something.

3: Plan each modeling task. This may be written, it maybe in your mind, but make sure you are in control of each component before experimenting with tools. Do you know a procedural tool for the task? that could save you an hour. Know your skills limits.

4: Once you have a basic room/scene/whatever, get the camera confirmed by the client. Then you are free to omit whatever is not seen.

 

Materials:

1: Decide on a color palette. I cant stress how important this is.

2: Think about render times whilst building materials.

3: Save all the materials you end up liking into your own custom built library. On a rush job a well organized library saves muchos minutos (this goes for models as well. When you complete a job, spend an hour deconstructing the job and recycling things before archiving).

4: Dont test render until you have applied ALL your materials. This may sound weird, but the materials affect each other. They have to work in harmony.

 

Rendering:

1: Keep test renders small and quick.

2: Buy a farm and get DR working.

3: Know your software and hardware inside out.

4: Ensure you time manage your project to leave ample time for rendering.

 

By the way, being a good librarian is very important in rendering. THeres no point in saying "yes, but you used pre-made models". A good renderer HAS a good model library. A good modeler can also adapt models quickly for a new task.

 

I dont write scripts and Im not even that good a modeler, but yes, I could do those scenes in 6 hrs, maybe with the exception of the chandeliers. Remember, theres always someone thats five times as good as you, theres probably only 5 exceptions to that rule in rendering.

 

Hope this helps.

Tom.

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I will be more than happy to help any one, if they think I can be of help, I don't think I'm special or else, but I have used autocad since 96, and it takes me less than 30 min to do a house on 3d, even faster now with Autodesk ADT.

 

Now, yes I could be wrong, but extruding 4 walls, adding some windows and doors, if you have all the materials and furniture ready, again, 6 Horus don't seem much to me.

 

but I wont argue if you don't believe thats your opinion I can upload any picture you still will believe what you chose to believe. and I have read Post of people doing amazing things even faster that I could not believe. this is nothing.

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Nodar,

I dont want to sound condescending, but I seem to remember that you havnt really been doing this very long. Some people on these boards have been doing arch-vis for like 10-15 years. Is it really that hard to believe that someone else might be quicker at this than you are?

 

Finally a voice of reason!

Thank you Tommy.

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its a pity that i dont have so much money to spend on experiment, but i could give you same material, as client gave me and then wait 6 hour, would be very nice what could you give me in 6 hour, experienced guys :). if I'll have so much money to spend on this kind of experiment i will play this game with great enjoy :) and i'll se what will hepen

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Well, its not easy to just explain a work-flow, but here's a couple of tips:

 

Modeling:

1: Draw your scene. With a pencil on that white stuff. Sounds like a bizarre tip but for me it seems to cut out alot of problems. It makes you think procedurally about the scene before you jump into virtual space.

2: Make a list. Another old-fashioned thing to do, but it works. List your modeling tasks. Dont skip listed items when working, because you see an easier one ahead....but...if one on the list sounds tricky, think of an alternative before spending hours modeling something.

3: Plan each modeling task. This may be written, it maybe in your mind, but make sure you are in control of each component before experimenting with tools. Do you know a procedural tool for the task? that could save you an hour. Know your skills limits.

4: Once you have a basic room/scene/whatever, get the camera confirmed by the client. Then you are free to omit whatever is not seen.

 

Materials:

1: Decide on a color palette. I cant stress how important this is.

2: Think about render times whilst building materials.

3: Save all the materials you end up liking into your own custom built library. On a rush job a well organized library saves muchos minutos (this goes for models as well. When you complete a job, spend an hour deconstructing the job and recycling things before archiving).

4: Dont test render until you have applied ALL your materials. This may sound weird, but the materials affect each other. They have to work in harmony.

 

Rendering:

1: Keep test renders small and quick.

2: Buy a farm and get DR working.

3: Know your software and hardware inside out.

4: Ensure you time manage your project to leave ample time for rendering.

 

By the way, being a good librarian is very important in rendering. THeres no point in saying "yes, but you used pre-made models". A good renderer HAS a good model library. A good modeler can also adapt models quickly for a new task.

 

I dont write scripts and Im not even that good a modeler, but yes, I could do those scenes in 6 hrs, maybe with the exception of the chandeliers. Remember, theres always someone thats five times as good as you, theres probably only 5 exceptions to that rule in rendering.

 

Hope this helps.

Tom.

 

Tom,

Thanks very much for your reply! ..... I see I have some self-learned, inefficient habits. :)

 

95% of my interior work has been the usual corporate reception area, and large conference rooms, so my personal library of lounge and restaurant furnishings is, lacking, to say the least.

 

D.B.

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It seems to me that you're comparing completely different things here - and everything inbetween?

If being a librarian and assembling objects from a huge library of objects and materials you could probably easily make such finished renders in 6 hours.

But if modelling some (or all of it) then 16 hours would be quite fast IMHO.

George stated that he did the room + some remodeling of furniture as well as some furniture from scratch - and that there was a lot of changes-of-mind from the client. I think that 16 hours is pretty fast for that job. Assembling ready-mades is a competely different task from modelling it yourself, and of course it is much faster.

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thanks mate :) youy think exactly as i,

thanks

 

 

It seems to me that you're comparing completely different things here - and everything inbetween?

If being a librarian and assembling objects from a huge library of objects and materials you could probably easily make such finished renders in 6 hours.

But if modelling some (or all of it) then 16 hours would be quite fast IMHO.

George stated that he did the room + some remodeling of furniture as well as some furniture from scratch - and that there was a lot of changes-of-mind from the client. I think that 16 hours is pretty fast for that job. Assembling ready-mades is a competely different task from modelling it yourself, and of course it is much faster.

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