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exterior re-work


Timbur
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Hi all!

 

I'm re-doing some old scenes and maybe improve a thing or two in them. Here is one of the images..

 

turo.jpg

 

So this is the new improved image but is there something i'm missing? What should I do different. Comments/crits are welcome!

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Try adjusting your camera and playing around with the composition of the image - the interesting facade is only half of your image with the least flattering and in the shade part of the building taking the other half.

It looks like there should be some sort of framing system for the glazing system on the bump-outs. Without some indication of a system, be it mullions or some sort of butted-glass/spider connectors it just looks odd.

I think you also need to add some texture to the building itself, it looks rather plastic.

Good start though.

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a few crits -

 

i think your sky would be much more over exposed. with the level of sunlight hitting you buildin you would have a much brighter sky (similar to the tone reflected in your glass). the sky would also be brighter on the RHS as the sun is coming from that direction. the clouds would also be highlighted on the sunny side (basically i think your whole sky needs to be flipped horizontally and brightened right up.

think about the colour of your shadows - the yellow wall in shadow is simply a darker shade of the sunlit side, whereas physically the shadow side would have a lot more blue in it from the ambient light of the sky and similarly the sunlit side would have a warmer tone.

your glass reflections are reflecting sky all the way down and with no hint of surrounding buildings or clouds.

compositionally i find it not aesthetically pleasing to have the top corner nearest to us right at the top of the frame... more sky?

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Thanks for comments guys! And yeah i'm alwas struggling with window reflections/refractions. Also the windowseams doesn't show cause the low render settings. The wall also has a light texture, but maybe it doesn't show...

So must keep working :D

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