Guest nazcaLine Posted June 11, 2008 Share Posted June 11, 2008 well i always has this problem, since i started using max. look at the attached picture and you'll see that in theory there shouldn't be this weird "seam" in the tiled map. even if i let the tile in 1, and map it with uvw map, the seam appears the same. it's really wierd, since it solves adding an "extra" flag at the extreme. looks like the ramp has an "offset" or something like that anybody knows somthing about this??? Eduardo Link to comment Share on other sites More sharing options...
Guest nazcaLine Posted June 11, 2008 Share Posted June 11, 2008 if i understand what you mean, i did exactly that, check the picture attached, bottom half, it has an extra flag (that in theory shouldn't be neccesary) and it solves the problem...my question is WHY this happens...isn't it weird?? Link to comment Share on other sites More sharing options...
BrianKitts Posted June 11, 2008 Share Posted June 11, 2008 ooops... you caught me, I tried to delete my post quickly realizing that I suggested what you had already done to fix it... (you're too quick!)...sorry Link to comment Share on other sites More sharing options...
dean@pikcells Posted June 12, 2008 Share Posted June 12, 2008 what happens if you reduce the blur value down to 0 or 0.1? maybe its bluring the black edge into the gray? Link to comment Share on other sites More sharing options...
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