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weird gradient ramp


Guest nazcaLine
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Guest nazcaLine

well i always has this problem, since i started using max. look at the attached picture and you'll see that in theory there shouldn't be this weird "seam" in the tiled map. even if i let the tile in 1, and map it with uvw map, the seam appears the same. it's really wierd, since it solves adding an "extra" flag at the extreme. looks like the ramp has an "offset" or something like that

anybody knows somthing about this???

Eduardo

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Guest nazcaLine

if i understand what you mean, i did exactly that, check the picture attached, bottom half, it has an extra flag (that in theory shouldn't be neccesary) and it solves the problem...my question is WHY this happens...isn't it weird??:confused:

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