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Vray Distributed Rendering


jukaie
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hi all,

 

can anyone help me with my problem...

 

now i am working on a dual ADM OPTERON (dualcore that makes it 4 processors) and i have an extra new pc a dual ZEON (quadcore that makes it 8 processors). I am using the OPTERON for the host and the ZEON for the slave but when im rendering with distributed rendering only 1 bucket is showing from the 2 ZEON quadcore

 

how can i use all the processors from the from the quadcores???

 

can anyone help please...:)

 

thanks a lot!!!:D

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hi eric thanks for the script!:) it worked but in it only added 1 bucket so total i have 6 buckets 4 from my pc and 2 from the slave. but my slave is a dual quad core. i think i missed something...:o

 

thanks again mate!

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Hey Guys,

 

I am having a slight problem with DR that I can't seem to figure out.

My two machines are rendering with DR fine, except that my slave machines buckets are ever so slightly darker. I have no default lighting on, so thats not the issue. All plugins are installed properly as far as I can tell and maps are all in a network folder with full access.

 

Everything is just a tad darker. On a low res render you can hardly notice it, but on a high res, you can see where the different machines buckets are producing different results.

 

Any ideas?

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here are 2 screen shots of the exact same scene rendered by Vray but on my 2 different machines (host and slave) NOT using DR...simply opened max on both machines, opened the same file on each and rendered with Vray.

 

All vray settings were identical and the scenes had all identical settings (same file).

 

Look at the difference in the shadows...I think that may be where the problem lies. I cannot for the life of me think what might be causing the differnence. Would a different graphics card be why? One is a Nvidia Quatro 4600 and the other is a Quatro 1700.

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Not a graphids card problem.

My hunch is that you have a map that is not unc mapped to its location. Open the asset tracker and make sure ALL the locations are UNC. then check if any light maps (irradience maps etc) are not unc mapped.

Sometimes just hitting refresh in the asset browser fixes this problem. I battled with it for a while, but it always came down to something not being UNC mapped.

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here are 2 screen shots of the exact same scene rendered by Vray but on my 2 different machines (host and slave) NOT using DR...simply opened max on both machines, opened the same file on each and rendered with Vray.

 

All vray settings were identical and the scenes had all identical settings (same file).

 

Look at the difference in the shadows...I think that may be where the problem lies. I cannot for the life of me think what might be causing the differnence. Would a different graphics card be why? One is a Nvidia Quatro 4600 and the other is a Quatro 1700.

 

you have 2 different service packs of vray. It even says the different names in the info bar on your render!

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