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Matte Surface w/ VRayMatlWrapper


Claudio Branch
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I am working on a Photo-match and I need to cast some shadows onto a surface. I searched some threads and found that I can use the VRayMtlWrapper with Matte surface checked, Alpha contribution -1, and shadows checked. I am using a VRayMtl as my Base material.

 

I am using a Direct Light and a V-Ray Dome light. The surface is picking up the shadows alright, but the plane is semi-transparent instead of completely invisible.

 

What am I missing here? I just can't get the plane to completely disappear. Any suggestions appreciated...

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You need to adjust your exposures to match the background.

 

Under the color correction rollout, choose exponential, and up the bight/dark multipliers... tick sub pixel mapping and untick affect background... keep upping them until your matte material is clear, then you'll probably need to drop the intensities of your lights.

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