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Simulating physical models


Dave Buckley
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i wouldn't personally advise it because you're dictated to by the physical sky properties, and how many photos of real physical/card models do you see with a vray style sky? none. they're usually placed on a table top. you want to get away from that typical computer render feel dont you.

 

it's good practice too - so many people only use the vray daylight system because all the hard work is done for you. this is very limiting. you must learn to use all lighting systems to gain a greater knowledge of rendering.

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well why use physical sky/sun system? because it give a pleasing daylight style of lighting. you position the sun where you like, and due to it's height and intensity vray knows what shade or hue or density to colour it and light it. yes, you have control over it to a certain degree, but thats the whole point of the sun system - it's angled to simulate real daylight. but try changing the sun colour or hue the light gives then you're limited. what if you dont want a simulated sun and daylight? what if you just want an internal studio lighting? you dont use daylight system.

 

using a plain old fashioned spot light gives you manual control over all aspects of how it works. you can simulate the daylight system with it, and also radically change it's colours and other aspects that you cant do with the daylight system.

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jeff you have the exact look i'm after in your gallery and i didn't even notice it. However i don't want the red sky??

 

i also want to be able to put photometric lights in the physical model aswell so that the model 'lights-up' so to speak.

 

i guess i want a 3d site plan, with just blocks representing the surrounding buildings, and then the building in question having a bit more detail, for example glass etc

 

also how do i add these semi-transparent silhouette people??

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