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Difference between Mix and blend maps?


hendrix2430
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Hi, can anyone briefly explain the difference between using a mix modifier to a arch mat or a blend mat right away?

 

Say, I want to replicate a worn metal painted surface on a pot...I'd put a mix modifier to a chrome mat. In color one, a falloff for the tint, then in color two a rust map. Both controlled by a Perlin Marble map for instance. Would that work or would using a blend mat right off the bat?

 

If so, why?

 

Thanks!

Edited by hendrix2430
edit, wrong phrasing
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  hendrix2430 said:

 

Hi, can anyone briefly explain the difference between using a mix modifier to a arch mat or a blend mat right away?

 

 

To the best of my limited knowledge...

 

Blend is a material type that allows you to combine other material types (Ex. Standard+Matte)

 

Mix is particular map that allows you to combine other types of maps (Ex. Falloff+Noise).

 

They behave the same way, but handle different entities (map or material).

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I got back home and sure enough...this thread is pointless now. :D

 

Blend is indeed for materials and mix is just more maps themselves. I could have sworn both were for maps AND materials, which is why I started the thread w/out checking first. Disregard this thread then...:p

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