opengl Posted June 23, 2008 Share Posted June 23, 2008 Hi, I'm testing 3d shapes in an open gl environment. The vrml exported discards the V-Ray shader and refers instead to the default color provided by 3ds Max in the “Name and Color” box.Therefore, no diffuse map (.jpg) follows in the vrml export. How can I export V-Ray shaders in vrml keeping the.jpg? Thanks! J-Hugues. Link to comment Share on other sites More sharing options...
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