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Exporting V-Ray Shader in vrml


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Hi, I'm testing 3d shapes in an open gl environment.

The vrml exported discards the V-Ray shader and refers instead to the default color provided by 3ds Max in the “Name and Color” box.Therefore, no diffuse map (.jpg) follows in the vrml export.

How can I export V-Ray shaders in vrml keeping the.jpg?

Thanks!

J-Hugues.

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