ravi_chawda1981 Posted June 24, 2008 Share Posted June 24, 2008 Please help me out! I m doing walkthrough and i m facing many problems: let me describe u step by step, i)flickering-i've rendered some images(in targa) and run in premeier but its not looking smooth! there is flickering moment ii)Time-The another headache is, it is taking a hell lot of time! i ve good configuration(4 GB ram+ 512 graphic card) Pc so there is no machine problem! I m using Irrdnce+QMC with medium preset and 0.005 in rQMC sampler noise threshold. the time taken by one frame is 25 minutes(Now this is big one! what say?) iii)and at last but not least the QUALITY! the quality is not good enough Hereby i m showing u two images one of walkthru and the other one with still image setting! Link to comment Share on other sites More sharing options...
STRAT Posted June 24, 2008 Share Posted June 24, 2008 is this a camera animation only, or are there animated elements in the scene? Link to comment Share on other sites More sharing options...
ravi_chawda1981 Posted June 24, 2008 Author Share Posted June 24, 2008 no just a camera animation Ohh ! also there is RPC moving people Link to comment Share on other sites More sharing options...
STRAT Posted June 24, 2008 Share Posted June 24, 2008 are you using a camera animation mode? are you pre-caching your solutions? i'd use LC for your secondary bouncing, this means you can pre-cache the solution and save render time. if you pre-cache the irradiance map you can incrementally save it at every 15 frames, at half resolution (no AA needed). you then can pre-cache the LC for the whole animation and half size too. these should render in a matter of minutes for the whole animation. imo, rpc aren't up to a professional standard anyway. then at final render time just use the pre-cached solutions in the gi slots. All you're doing in essence then is raytrace rendering. you should always use the right animation mode, always pre-cache, and always optimise the scene settings for greatest speed. if you're just setting up the ir settings, the qmc settings and hitting render, then you're doing it wrong. it'll take a long time and it'll flicker. \edit for the sake of animated rpc people, i'd either take them out completely, comp them in later, or eliminate them from the gi calculations. which ever, just for some rpc peeps, i dont think it's worth the time effort and hastle setting up your animation for full object animation rendering. Link to comment Share on other sites More sharing options...
ravi_chawda1981 Posted June 24, 2008 Author Share Posted June 24, 2008 (edited) Really thnkx for ur valuable suggestions! Edited June 24, 2008 by ravi_chawda1981 Link to comment Share on other sites More sharing options...
ravi_chawda1981 Posted June 24, 2008 Author Share Posted June 24, 2008 Really thnkx for ur valuable suggestions! I ve already used Irrdnce+Lc map but when i render using the irrdnce map and Light cache map the image doesnt come proper i.e; it looks darker! also i dont understand how can i used the pre-cached irrdnce map saved incrementally. Pls describe Link to comment Share on other sites More sharing options...
WAcky Posted June 24, 2008 Share Posted June 24, 2008 also precaching will most likely eliminate flickering. How about taking out alot of the items for testing's sake and try out the workflow described here Link to comment Share on other sites More sharing options...
STRAT Posted June 24, 2008 Share Posted June 24, 2008 yes. follow spot3d tuts. i'm from a vray for c4d background, so i dont know the exact max procedures i'm sorry Link to comment Share on other sites More sharing options...
ravi_chawda1981 Posted June 24, 2008 Author Share Posted June 24, 2008 thnks! the tutorials are really very nice! it will be helpfull for me! Link to comment Share on other sites More sharing options...
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