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32bit/64bit Juggle...


Ky Lane
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The juggle continues..

 

So, my studio machine here at work (8 core mac) is now running 64 bit Vista just lovely, and Max gets to play with all 4Gb of memory now, and its loving it. Much more stable, renders without drama etc...

 

Now, my home machine is currently running 32bit, with 4Gb memory (so, only seeing 3), I can install 64bit Vista on it to get all the memory going, but I have 2 other machines on a small renderfarm that are 32bit.

 

I currently use Vray - so, will a 64bit machine be able to post distributed renders to 32bit nodes successfully?

 

And Im now in the process of learning MR, so will MR do the same?

 

Trying to decide whats the best outcome.

 

Cheers.

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I'm facing the same issue now.

 

Just got a dual xeon quad-core with 8 GB of RAM (windows xp64 bit)..and needless to say, LOVING IT! yet when i try to DR using mental ray, my 32-bit machines cannot connect and will not participate in the render; havent tried vray on it yet though.

 

Im still testing ..might be a windows issue as opposed to max 32-bit with max 64-bit.

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From what I understand (feel free to correct me) you can't render (over BB) from 64 bit max to a 32 bit version of max.

 

But If you install both 32 and 64 bit max on your 64 bit machine you can just send the render to BB from the 32 bit version of max. I don't think there are any issues with the hardware compatability, you just have to use the same version (32 bit or 64 bit) of max.

 

Hope this helps.

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yes it works fine, just need to send the job as 32 bit from bb

gets annoying when you get a massive scene on your 64bit comp then get trapped by 32 bit render farm limitations tho!

 

Bingo. That is the biggest problem in mixing 64 and 32. More than likely ou will wind up setting up more complex scenes on the 64, since you have more ram, and then when you send them to the 32, you will run out of ram.

 

Max 64 can render to Max 32 through BB by going into the advanced tab on the network render dialog, and telling it to send the job as 32 bit.

 

I am almost positive I have distributed with vray from a 64 to 32 bit machine, but again, monitoring the ram is vital.

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OK, so i've tried Vray DR from a 64bit 8 core workstation, using two other 32bit dual xeon slaves.

 

wierdest thing happens... all workstations using 100% CPU power, yet render times remain 2 minutes wether i use two or three computers to render the scene!

 

mind you, scene renders in 1:39 when rendered on workstation alone!!

 

will continue testing..

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I really feel there is a point where the network throughput is the bottleneck.

 

I mean, an OctoCPU is incredibly powerful! And to take a job from the local, high-speed bus and dump it on ethernet, piping it to another motherboard....

 

The i/o is the killer me thinks...

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If your scene is taking 1:39 to render w/o DR, then there is no need for DR. It takes a little bit of time for all the machines to connect together, and if you have a machine that is not going to connect, it takes a while before it realizes that it is not going to connect. I wouldn't start w/ DR until your scene starts to get around 15 minutes of render time.

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I realize that, that's why i rendered a more complex scene of 8 minutes. took 12.

 

I tried a really complex scene that takes 3 hours and 15 minutes to render on 64 bit 8 core. rendered in almost 5 hours when distributed with the 32 bit machines.

 

This is completely the opposite of what i had been expecting.

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Something strange I've noticed on my 64 bit system running Max 2009 is that I can work with a scene that takes up 12.7GB but I only have 8GB of physical ram but with Max9 the biggest scene I've ever been able to work with uses a max of 2.7GB. Does Max 2009 have better disk swapping?

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