jophus14 Posted July 2, 2008 Share Posted July 2, 2008 I hope that some of you on here could give me some insight as to how you price a job. I know it depends on time spent as well as how detailed the scene is, but I might be doing a set of bedroom and bathroom images and they want two views of each room. Would you give them a flat rate for each room and charge a small percent for the other two views or do you charge the job as a whole.... meaning 4 views at "X" amount of dollars per view? I have also read that people quote a certain price for a view and then charge hourly for changes. I plan on writing up a small contract if I take this job, but I want to make sure I cover all of my bases first. I have looked at Brian Smiths contract example through this site, but that seems a little in depth for this job..........or maybe not. I would appreciate any comments. Thanks. Link to comment Share on other sites More sharing options...
whitetr Posted July 2, 2008 Share Posted July 2, 2008 A contract too in depth? Not sure about that. I'd make sure you have all your bases covered on every project no matter what size. For pricing, I have my hourly rate. On a flat fee job, I try to internally estimate the number of hours it will take to do the job, then add another 50%. It never fails, I always figure too low:). Anyway, the simple formula is: your value per hour X hours it will take to do the job. I never deviate from this. If I come in too high and loose the job, so be it. I don't compromise what I think my time is worth. Link to comment Share on other sites More sharing options...
jophus14 Posted July 2, 2008 Author Share Posted July 2, 2008 Sounds good. I'm not sure what I'm getting myself into yet since they are still getting everything together. I know that I will have roughly 10 days to finish all four views. I work full-time so I will have to work on this project after I get home. I just don't want to cut myself short on money or time. Link to comment Share on other sites More sharing options...
whitetr Posted July 2, 2008 Share Posted July 2, 2008 When you estimate the time it will take to the client, make sure they realize that your time STARTS when you get the data...and FINAL data at that:) Your time does not start today. If your time starts today, you'll get the data in ten days:) Seriously, client education is paramount. And it helps get your data together. If the client knows the clock starts when you have the data, they'll (usually) get the data to you faster. If the data changes during your work cycle, that means more time. I tend to write a contract that says changes will require a new contract, with a cancellation fee (hefty) of the current contract. They usually then decide that moving a wall 3 inches isn't worth doing it all over:) Link to comment Share on other sites More sharing options...
jophus14 Posted July 2, 2008 Author Share Posted July 2, 2008 Thanks for the help. I really do appreciate it. Link to comment Share on other sites More sharing options...
shaneis Posted July 3, 2008 Share Posted July 3, 2008 Joseph, it might pay you to have a look at this site http://freelanceswitch.com/general/101-essential-freelancing-resources/ and there is a great rate calculator on the site as well, http://freelanceswitch.com/rates/ Good luck with the job, S. Link to comment Share on other sites More sharing options...
jophus14 Posted July 3, 2008 Author Share Posted July 3, 2008 Shaneis: Thanks for the links. Very helpful. Here is how I plan on approaching the situation. Please let me know if I'm going about this right. I don't plan on doing freelance work on a regular since someone asked an architect friend of mine if he knew anyone that did renderings and he suggested me, so I have to come up with a price. I plan on figuring out how long it would take to build, light and texture the space. I was going to give him a price for the 4 views and allow for changes to be made after I sent him the review images. After the initial review and comments are made, I will then charge for all changes made to the model afterward on an hourly basis. Does this sound kind of right? Thanks. Link to comment Share on other sites More sharing options...
shaneis Posted July 4, 2008 Share Posted July 4, 2008 Sounds fair. That approach usually encourages the client to get it right from the get-go. Don't forget to include a re-render charge to cover any "could you show me what it'll look like in another colour" type situations. Additional texturing could be charged at the same rate as re-modelling but you should also have a fee for additional renders. For example, 4 Views = $x, additional renders (incl. client requested changes) = $y, additional model/texture/light = $z/hour Link to comment Share on other sites More sharing options...
Brian Smith Posted July 4, 2008 Share Posted July 4, 2008 here's the 1st 2 pages of a pricing document in our new book...hopefully it helps. also here's the best pricing information I've ever found on the Internet http://www.blueflavor.com/blog/2006/apr/25/pricing-project Link to comment Share on other sites More sharing options...
SandmanNinja Posted July 4, 2008 Share Posted July 4, 2008 good info Brian - I am so looking forward to getting your book. Link to comment Share on other sites More sharing options...
EddieLeon Posted July 5, 2008 Share Posted July 5, 2008 The method I use is a standard flat-fee for each rendering plus a one-time modeling fee for each space. Keep in mind that whatever method you use needs to be very clear and appear fair. You should also include a buffer for changes because clients hate change-orders... Link to comment Share on other sites More sharing options...
Brian Smith Posted July 5, 2008 Share Posted July 5, 2008 Eddie, How is it that we're the only one's lame enough to be on CGarchitect at 2am the night of the 4th of July? Link to comment Share on other sites More sharing options...
EddieLeon Posted July 5, 2008 Share Posted July 5, 2008 Lol...Happy 4th!!! Link to comment Share on other sites More sharing options...
jophus14 Posted July 6, 2008 Author Share Posted July 6, 2008 The method I use is a standard flat-fee for each rendering plus a one-time modeling fee for each space. Keep in mind that whatever method you use needs to be very clear and appear fair. You should also include a buffer for changes because clients hate change-orders... Can you go a little it in depth on what you mean here? The way that I read it is that you charge $X for each rendering (Just say $500) and then a one time modeling fee for each space (Just say $750). Since I'm doing 4 images ($2000) on two different spaces ($1500) I would charge $3500 for the four images and then "X" amount for changes. Is this what you mean? Thanks. Link to comment Share on other sites More sharing options...
EddieLeon Posted July 6, 2008 Share Posted July 6, 2008 Yes. That's exactly it. Link to comment Share on other sites More sharing options...
Claudio Branch Posted July 7, 2008 Share Posted July 7, 2008 The method I use is a standard flat-fee for each rendering plus a one-time modeling fee for each space. Keep in mind that whatever method you use needs to be very clear and appear fair. Eddie, this sounds pretty fair, but how do you apply this price scheme to animation work? Ex: modeling fee + flat fee per second of animation? Link to comment Share on other sites More sharing options...
EddieLeon Posted July 7, 2008 Share Posted July 7, 2008 this sounds pretty fair, but how do you apply this price scheme to animation work? Ex: modeling fee + flat fee per second of animation? Yes. It's similar, but we charge per minute. A typical animation is about 3 minutes. Besides modeling, we also charge for editing separately and other production items, such as, Aerial Video and Green Screen. Link to comment Share on other sites More sharing options...
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