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Particle System and Hai and Fur in 3D Studio Max Problem


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Hi Folks,

 

I did encounter a problem which in dont know to solve.

I made a Plane with Hai and Fur for a Grass area and on the borders

a Particle system area with small stones.

As long I have the Particle system visible the system dont renders the

Hair and fur ....

 

I use 3ds max design and the inbuild Mental-Ray Renderer, does somebodx know how to solve???

 

I did it know with doing two randerings and montage it then in Photoshop, but this it seems not the real solution.

 

Thanks for helping

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Thanks for the Hint, I tried it but it dont works, it renders only the pre-stage of the plane but the rendering of the final hair and fur dont happens, only if i switch the particle systems to invisible. Stupid, ne?

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Hurray,

 

now it works, i had a mr shader in the Hair and Fur Material Properties Rolldown activated.

Without this and with your advice it works now. Interesting that

i see the real fur stuff already in the rendering stage.

 

Greetz

Uwe

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