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Help me if somebody can


rakeshtagotra
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as Eric suggests, put the reflection map on a plain in front of the glass, or put a wrap-around sky image on a large dome object, or put an image in the environmental channel, do it in post etc etc, i could go on.... loads of ways. use your imagination.

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Plus you have fog on your glass set quite high as a blue colour.. Why would you want that for normal "house" glass...

 

i would turn fog off, set my reflection and refraction colours to pure white, and also you have glossies turned on for glass... Glass reflects quite crisply, not really glossy.

 

Plus the suggestions above..!

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don't know which window u'r talking about 'cos there are several.... how ever, you need to READ & follow the glass suggestions.

 

whenever you have made a "reflective" glass, simply create a plane with a bitmap (picture) applied and put it somewhere in front of the windows, rigth mouse click, go to standard properties and unckeck all but render and affect reflections/reflactions, this way ONLY your window glass (or whatever that can refllect) will show the pictured added to the plane.

 

you can adjust the amount of reflection in the glass afterwards.

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Hi ,

 

I will suggest to just render your scene with no glass, then take out the glass pass from the render (rendering only glass elements with standard color material for selection). Then create the glass in photoshop.

you can get desired output without breaking your head with 3d enviornment settings.

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You also have the option to adjust your reflection more by enabling "raw reflection" in your render elements, and in post (Photoshop for me) using it as a lighten, screen, linear dodge or color dodge, and adjust its opacity accordingly, whatever looks best.

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Hi Rakestagotra

I think that ur's material settings for glass are mess up. Bring back all to basic settings like in the pic, and then ur gona have sharp reflections. After that, twek a little bit Refl. glossines (0,8-0,9) if it's look artificiall.

 

Btw. render time will decrease also.....

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I would make a plane facing the window glass and apply a self-illuminated material with a sky map on it. The right click on the plane, go to property, check OFF visible to camera, receive shadow, and cast shadow as well.

 

After that, right click on the plane again, go to Vray properties, check OFF GI, cause you don;t want it affect the lighting since it is a self-illuminated material.

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