rakeshtagotra Posted July 8, 2008 Share Posted July 8, 2008 Hi everyone. I am facing some problem from the last couple of days. actually i had made a villa but the problem is reflection is not coming on the exterior window at all. i am posting the all the details realted to that. Link to comment Share on other sites More sharing options...
Eric Sosa Posted July 8, 2008 Share Posted July 8, 2008 'cos there is nothing to be reflected. besides lost of things to be corrected.... you need to add either a HDR in your enviroment reflec/refrac slot or a plane with a pic facing the glass. u'r glass needs more reflection too. Link to comment Share on other sites More sharing options...
STRAT Posted July 8, 2008 Share Posted July 8, 2008 yup, dont complicate things for yourself - keep the glass material as simple as you can (to start off), and put something in the scene to reflect. Link to comment Share on other sites More sharing options...
rakeshtagotra Posted July 8, 2008 Author Share Posted July 8, 2008 where should i put the reflection map Strat... Link to comment Share on other sites More sharing options...
rakeshtagotra Posted July 8, 2008 Author Share Posted July 8, 2008 Thanks Eric. haks for ur help. Let me try this. keep in touch i will post a new render with in half an hour.... Link to comment Share on other sites More sharing options...
STRAT Posted July 8, 2008 Share Posted July 8, 2008 as Eric suggests, put the reflection map on a plain in front of the glass, or put a wrap-around sky image on a large dome object, or put an image in the environmental channel, do it in post etc etc, i could go on.... loads of ways. use your imagination. Link to comment Share on other sites More sharing options...
rakeshtagotra Posted July 8, 2008 Author Share Posted July 8, 2008 start its the new render. but i feel still its not looking good. if possible could i send u the whole setup file through email so that u can study it out where the problem is . Link to comment Share on other sites More sharing options...
STRAT Posted July 8, 2008 Share Posted July 8, 2008 not possible Link to comment Share on other sites More sharing options...
Thablanch Posted July 8, 2008 Share Posted July 8, 2008 the glass has an IOR of .2, so it is reflecting nothing. Glass is 1.6, or you can sometimes crank it to 1.9-2.0 to get some extra reflections. Even with a good env. map, in the actual situation, you'll get no reflection. Link to comment Share on other sites More sharing options...
alfienoakes Posted July 8, 2008 Share Posted July 8, 2008 Plus you have fog on your glass set quite high as a blue colour.. Why would you want that for normal "house" glass... i would turn fog off, set my reflection and refraction colours to pure white, and also you have glossies turned on for glass... Glass reflects quite crisply, not really glossy. Plus the suggestions above..! Link to comment Share on other sites More sharing options...
STRAT Posted July 8, 2008 Share Posted July 8, 2008 just start off with a plain old sharp reflective bit of glass. no refraction or glossyness. make life easy on yourself buddy. Link to comment Share on other sites More sharing options...
rakeshtagotra Posted July 9, 2008 Author Share Posted July 9, 2008 Thanks everyone for giving me such good advices. but still i don't know i am not getting the effect i want in the glass of exterior window. i wants my glass look like this Link to comment Share on other sites More sharing options...
Eric Sosa Posted July 9, 2008 Share Posted July 9, 2008 don't know which window u'r talking about 'cos there are several.... how ever, you need to READ & follow the glass suggestions. whenever you have made a "reflective" glass, simply create a plane with a bitmap (picture) applied and put it somewhere in front of the windows, rigth mouse click, go to standard properties and unckeck all but render and affect reflections/reflactions, this way ONLY your window glass (or whatever that can refllect) will show the pictured added to the plane. you can adjust the amount of reflection in the glass afterwards. Link to comment Share on other sites More sharing options...
navdeep2502 Posted July 9, 2008 Share Posted July 9, 2008 Hi , I will suggest to just render your scene with no glass, then take out the glass pass from the render (rendering only glass elements with standard color material for selection). Then create the glass in photoshop. you can get desired output without breaking your head with 3d enviornment settings. Link to comment Share on other sites More sharing options...
TheMulf Posted July 9, 2008 Share Posted July 9, 2008 You also have the option to adjust your reflection more by enabling "raw reflection" in your render elements, and in post (Photoshop for me) using it as a lighten, screen, linear dodge or color dodge, and adjust its opacity accordingly, whatever looks best. Link to comment Share on other sites More sharing options...
vux777 Posted July 14, 2008 Share Posted July 14, 2008 Hi Rakestagotra I think that ur's material settings for glass are mess up. Bring back all to basic settings like in the pic, and then ur gona have sharp reflections. After that, twek a little bit Refl. glossines (0,8-0,9) if it's look artificiall. Btw. render time will decrease also..... Link to comment Share on other sites More sharing options...
rakeshtagotra Posted July 17, 2008 Author Share Posted July 17, 2008 Thanks to all i have over come my problem. i will post my render soon. i have also posted one render of interior in the finished section Link to comment Share on other sites More sharing options...
Hao La Posted July 22, 2008 Share Posted July 22, 2008 I would make a plane facing the window glass and apply a self-illuminated material with a sky map on it. The right click on the plane, go to property, check OFF visible to camera, receive shadow, and cast shadow as well. After that, right click on the plane again, go to Vray properties, check OFF GI, cause you don;t want it affect the lighting since it is a self-illuminated material. Link to comment Share on other sites More sharing options...
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