postite Posted July 8, 2008 Share Posted July 8, 2008 Hi all, I work for architects and i have to finish a project for Thursday. I work with Max Design 2009. But a do not understand why my shadows are like this. I tried to play with shadow sample, units of my scene and other things. It makes me crazy If anybody have an idea ... Thank U Steph Link to comment Share on other sites More sharing options...
odouble Posted July 8, 2008 Share Posted July 8, 2008 Firstly what is the image we are looking at? Link to comment Share on other sites More sharing options...
postite Posted July 8, 2008 Author Share Posted July 8, 2008 Yes, I'm sorry... So it's a kind of little bridge. I have to add a "new-jersey" in the middle of the highway. The first image was this new-jersey. So just 60 cm tall. Here are other low-res render where you can see the same problem. Thank you for this quick reply !! Link to comment Share on other sites More sharing options...
postite Posted July 8, 2008 Author Share Posted July 8, 2008 I think I have problem with units or something like that... I didn't have that at the beginning of the project. This is an example why I think it's a unit problem. When I create a new box, the bounding box goes crazy. And when I turn arround it, I have some kind of lag, kind of incremental rotation. And it's the same thing when I move some vertices. It's not precise anymore... Link to comment Share on other sites More sharing options...
Tommy Burns Posted July 8, 2008 Share Posted July 8, 2008 It sounds like the model is to far from 0,0 in max try moving the centre of the model to 0,0 and it might be okay. Are you using raytraced shadows? Hope this helps? Link to comment Share on other sites More sharing options...
mattclinch Posted July 8, 2008 Share Posted July 8, 2008 yep, sounds like your model is a zillion light years from the origin. Link to comment Share on other sites More sharing options...
postite Posted July 9, 2008 Author Share Posted July 9, 2008 Yes, of course ... Must be deadline and stress but I didn't even think about that ... Thank you. Link to comment Share on other sites More sharing options...
postite Posted July 10, 2008 Author Share Posted July 10, 2008 Hum. This project is for today 12h. I have to do 25 renders because a lot of different solutions. I launched the renders yesterday evening and I had a very good surprise this morning. Perhaps my quad core is a bit lazy but all my images are like this one. Some of the pixels are not rendered .... Here is an example and my render settings... An idea.... ???? Thank you. Link to comment Share on other sites More sharing options...
mattclinch Posted July 10, 2008 Share Posted July 10, 2008 your running out of memeory for the frame buffer. some of your settings seem incredibly high given the detail of the renders you are doing. sampling between 4 and 64? 1 and 16 would probably be more than enough. and your FG point density seems very high too. .4 or .6 is usually high enough. are you using GI? Link to comment Share on other sites More sharing options...
Tommy Burns Posted July 10, 2008 Share Posted July 10, 2008 I agree with matt settings way to high for this. I would just use the Draft setting for FG. and the rest the same as matt said. this should make your renderings fly depending on your machine. Link to comment Share on other sites More sharing options...
postite Posted July 10, 2008 Author Share Posted July 10, 2008 (edited) No GI, just FG. Not enough experience with Mr render settings. And yes, render time decrease with your tips and nearly no difference in the result. I just need more training. Hope London will help me Have a nice day. Steph Edited July 10, 2008 by postite Link to comment Share on other sites More sharing options...
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