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C4d Vray multipass comp stacking order?


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Hi Guys,

 

At work we have been trying to get the most control out of our rendered images by rendering out at 32bit using the Vray multipass option. We have had some quite good results but are still struggling to find a good photoshop stacking order, taking into account different blending modes, layer order etc. There may not be an exact order, but any good starting points would be of great help.

 

Also when you render out multipasses from Vray for C4d 2 of the channels get named correctly and the rest are named post_01,02 etc. Is there a way rendering out the correct channel names.

 

Many thanks in advance.

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