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Another way of making grass


blowback
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The time for this image came in at 44:34 using full GI and shadows. I am using my desktop machine, but my render nodes can probably shave off another 10-12 minutes easily.

 

I used the same grass plug that I created with Advanced Painter, but distributed it with Forest Pro 3.

 

I would like to see a render time approaching only 20-30 minutes. I am also aware that some people like to composite 3D grass in post. I am not sure what you gain if you still have to render out those shadows.

 

I will keep plugging away...:rolleyes:

 

EDIT: Where is this blurriness coming from?

Edited by Claudio Branch
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This frame came in at 41:27.

 

I am liking the consistency and shape of the grass on this one.

 

There are 474 grass "plug" proxies distributed using Forest Pro 3.

 

Scatter and various particle systems don't seem to be able to distribute proxied-objects. Hopefully that will change.

Edited by Claudio Branch
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The time for this image came in at 44:34 using full GI and shadows. I am using my desktop machine, but my render nodes can probably shave off another 10-12 minutes easily.

 

I would like to see a render time approaching only 20-30 minutes.

 

 

I ran the last test frame through one of my render nodes and it returned a time of 22:20.

 

Now we're getting somewhere...:cool:

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.......

 

Scatter and various particle systems don't seem to be able to distribute proxied-objects. Hopefully that will change.

 

The only way I found particle systems to scattering proxies is making the proxy a group ..... Then it recognizes the group as a particle. Your grass is looking good man!

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