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physical grass


Sawyer
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Your grass is looking pretty good to me!

 

The long grass you have in the foreground is a problem though. It is too straight and uniform. You might try creating a separate grass entity to distribute in the foreground. Give the geometry more variation.

 

Nice image all around...:)

Edited by Claudio Branch
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Your grass is looking pretty good to me!

 

The long grass you have in the foreground is a problem though. It is too straight and uniform. You might try creating a separate grass entity to distribute in the foreground. Give the geometry more variation.

 

Nice image all around...:)

thanks,

in fact the long grass in the foreground is not grass :)

its a kind of a bush i wanted to place here to break a bit the ground monotony. Obviously if you thought it was grass, it means i have to change it :)

though i have a problem whith the grass. the green is not very nice, and the consistency is too fuzzy......i'm trying to make a regular grass, as if it was well treated.

i will try other settings.

Thanks for opening a thread about grass. it's my graal at the moment.

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Isn't "fuzzy" a species...:D

 

It probably is a little fuzzy, but that is an easy fix...

:)

 

i made a fix in color (more yellow) and consitency(scale of each grass "leaf".).

it's still a litlle fuzzy, and the grass is a bit too long and thin, but i think i 'm on a good path.

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Looking good...what kind of mapping scheme are you using?

 

I have been using a Mix map w/ a Noise map for blending the bitmaps. One grass map is a dark forest green grass and the other is bright green grass.

 

the mat is a simple vray mat, whith some reflect and refract, and as diffuse i use a gradient ramp from dark green to light green, mapped in a way that i have Dark Green for the bottom of the grass leaf, and light green for the high part. there is no "global" mapping. Only a mapping for the grass leaf unit.

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What would help to distinguish the grass from the bushes is addinig a bed of multch with possibly edging. As a gardener its a constant battle to keep the grass out of the flower beds

 

 

jhv

thanks

i like those kind of hints :)

way more realistic than simply putting bushes on grass.....plus a nice multch can give a nice foreground detail to catch the eye.

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It may be a little too even

i wanted it to look even cause it's intended to be a sell picture..... so the grass must be as if it was a healthy well maintained grass. but i'll try a less even distribution to see what comes out. thanks

I like the start.

i know that's just a start and many things to improve, but being in a hurry whith my client i have to stop there whith the grass for this pic... i hope this will look as grass for him....

if it comes out nicely, i'll post my next researches on this thread...

 

Bye

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  • 4 months later...
  • 4 weeks later...
here is my last grass try...

thanks to vray meshes . the amount of polys you can manage whith them is incredible.

Hey Mike, what did you use to distribute the proxies? I seem to have problems with mine in large numbers, even in box mode. I do have a pretty large area to cover though.

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Hey Mike, what did you use to distribute the proxies? I seem to have problems with mine in large numbers, even in box mode. I do have a pretty large area to cover though.

if you're talking about the distribution tool, it's called "object painter". it's part of the of neil blevins script collection...it allows user to 'paints' object (proxies in this case) onto surfaces

i never tried this on large areas.... i usually deal with 3-4 K proxies..

If you're talking of the proxy mode i use, it's box mode, with bounding box general display. i put all proxies in a layer i keep frozen until the render to speed display. sometimes i even save selected my proxies in a separated file, and merge it as Xref at render time only.

HTH.

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if you're talking about the distribution tool, it's called "object painter". it's part of the of neil blevins script collection...it allows user to 'paints' object (proxies in this case) onto surfaces

i never tried this on large areas.... i usually deal with 3-4 K proxies..

If you're talking of the proxy mode i use, it's box mode, with bounding box general display. i put all proxies in a layer i keep frozen until the render to speed display. sometimes i even save selected my proxies in a separated file, and merge it as Xref at render time only.

HTH.

 

Try this painter monster dude

http://www.gugila.com/

...

I did not read all the 5 pages, but is about ram usage in terms VrayDisplace Scatterin the grass?

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